Struct veloren_common::region::RegionMap

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pub struct RegionMap {
    regions: IndexMap<Vec2<i32>, Region, DefaultHashBuilder>,
    tracked_entities: BitSet,
    entities_to_move: Vec<(usize, u32, Vec3<i32>)>,
    entities_to_remove: Vec<(usize, u32)>,
    tick: u64,
}
Expand description

A region system that tracks where entities are.

Note, this structure is primarily intended for tracking which entities need to be synchronized to which clients (and as part of that what entities are already synchronized). If an entity is marked to not be synchronized to other clients it may not appear here.

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§regions: IndexMap<Vec2<i32>, Region, DefaultHashBuilder>§tracked_entities: BitSet§entities_to_move: Vec<(usize, u32, Vec3<i32>)>§entities_to_remove: Vec<(usize, u32)>§tick: u64

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impl RegionMap

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pub fn new() -> Self

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pub fn tick( &mut self, pos: ReadStorage<'_, Pos>, vel: ReadStorage<'_, Vel>, presence: ReadStorage<'_, Presence>, entities: Entities<'_>, )

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pub fn entity_deleted(&mut self, entity: Entity)

Must be called immediately after succesfully deleting an entity from the ecs (i.e. when deleting the entity did not generate a WrongGeneration error).

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fn add_entity(&mut self, id: u32, pos: Vec3<i32>, from: Option<Vec2<i32>>)

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fn pos_key<P: Into<Vec2<i32>>>(pos: P) -> Vec2<i32>

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pub fn key_pos(key: Vec2<i32>) -> Vec2<i32>

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pub fn find_region(&self, entity: Entity, pos: Vec3<f32>) -> Option<Vec2<i32>>

Finds the region where a given entity is located using a given position to speed up the search

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pub fn in_region_map(&self, entity: Entity) -> bool

Checks if this entity is located in the RegionMap.

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fn key_index(&self, key: Vec2<i32>) -> Option<usize>

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fn insert(&mut self, key: Vec2<i32>) -> usize

Adds a new region Returns the index of the region in the index map

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fn remove(&mut self, key: Vec2<i32>)

Remove a region using its key

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fn remove_index(&mut self, index: usize)

Add a region using its key

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pub fn get(&self, key: Vec2<i32>) -> Option<&Region>

Returns a region given a key

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pub fn iter(&self) -> impl Iterator<Item = (Vec2<i32>, &Region)>

Returns an iterator of (Position, Region)

Trait Implementations§

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impl Default for RegionMap

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fn default() -> RegionMap

Returns the “default value” for a type. Read more

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