Function veloren_common::states::sprite_summon::create_sprites

source ยท
pub fn create_sprites(
    data: &JoinData<'_>,
    output_events: &mut OutputEvents<'_, '_>,
    sprite: SpriteKind,
    timer_frac: f32,
    summon_distance: (f32, f32),
    achieved_radius: i32,
    angle: f32,
    sparseness: f64,
    anchor_pos: Vec3<f32>,
    stack_sprites: bool,
    del_timeout: Option<(f32, f32)>
) -> i32
Expand description

Returns achieved radius