Function veloren_common::states::sprite_summon::create_sprites
source ยท pub fn create_sprites(
data: &JoinData<'_>,
output_events: &mut OutputEvents<'_, '_>,
sprite: SpriteKind,
timer_frac: f32,
summon_distance: (f32, f32),
achieved_radius: i32,
angle: f32,
sparseness: f64,
anchor_pos: Vec3<f32>,
stack_sprites: bool,
del_timeout: Option<(f32, f32)>,
) -> i32
Expand description
Returns achieved radius