Enum veloren_common::terrain::sprite::SpriteKind

source ·
#[repr(u32)]
pub enum SpriteKind {
Show 286 variants Empty = 0, Ember = 65_536, SmokeDummy = 65_537, Bomb = 65_538, FireBlock = 65_539, HotSurface = 65_540, Stones2 = 65_541, CoatRack = 131_072, Bed = 131_073, Bench = 131_074, ChairSingle = 131_075, ChairDouble = 131_076, DrawerLarge = 131_077, DrawerMedium = 131_078, DrawerSmall = 131_079, TableSide = 131_080, TableDining = 131_081, TableDouble = 131_082, WardrobeSingle = 131_083, WardrobeDouble = 131_084, BookshelfArabic = 131_085, WallTableArabic = 131_086, TableArabicLarge = 131_087, TableArabicSmall = 131_088, CupboardArabic = 131_089, OvenArabic = 131_090, CushionArabic = 131_091, CanapeArabic = 131_092, Shelf = 131_093, Planter = 131_094, Pot = 131_095, BedMesa = 131_096, WallTableMesa = 131_097, MirrorMesa = 131_098, WardrobeSingleMesa = 131_099, WardrobeDoubleMesa = 131_100, CupboardMesa = 131_101, TableCoastalLarge = 131_102, BenchCoastal = 131_103, CraftingBench = 131_104, Forge = 131_105, Cauldron = 131_106, Anvil = 131_107, CookingPot = 131_108, SpinningWheel = 131_109, TanningRack = 131_110, Loom = 131_111, DismantlingBench = 131_112, RepairBench = 131_113, HangingBasket = 131_152, HangingSign = 131_153, ChristmasOrnament = 131_154, ChristmasWreath = 131_155, WallLampWizard = 131_156, WallLamp = 131_157, WallLampSmall = 131_158, WallSconce = 131_159, DungeonWallDecor = 131_160, WallLampMesa = 131_161, Tent = 131_168, Bedroll = 131_169, BedrollSnow = 131_170, BedrollPirate = 131_171, Sign = 131_172, Helm = 131_173, Scarecrow = 131_184, FountainArabic = 131_185, Hearth = 131_186, BarrelCactus = 196_608, RoundCactus = 196_609, ShortCactus = 196_610, MedFlatCactus = 196_611, ShortFlatCactus = 196_612, LargeCactus = 196_613, TallCactus = 196_614, BlueFlower = 196_624, PinkFlower = 196_625, PurpleFlower = 196_626, RedFlower = 196_627, WhiteFlower = 196_628, YellowFlower = 196_629, Sunflower = 196_630, Moonbell = 196_631, Pyrebloom = 196_632, LushFlower = 196_633, LanternFlower = 196_634, LongGrass = 196_640, MediumGrass = 196_641, ShortGrass = 196_642, Fern = 196_643, LargeGrass = 196_644, GrassSnow = 196_645, Reed = 196_646, GrassBlue = 196_647, SavannaGrass = 196_648, TallSavannaGrass = 196_649, RedSavannaGrass = 196_650, SavannaBush = 196_651, Welwitch = 196_652, LeafyPlant = 196_653, DeadBush = 196_654, JungleFern = 196_655, GrassBlueShort = 196_656, GrassBlueMedium = 196_657, GrassBlueLong = 196_658, CavernLillypadBlue = 196_659, EnsnaringVines = 196_660, LillyPads = 196_661, JungleLeafyPlant = 196_662, JungleRedGrass = 196_663, LanternPlant = 196_664, SporeReed = 196_665, DeadPlant = 196_666, Corn = 196_672, WheatYellow = 196_673, WheatGreen = 196_674, LingonBerry = 196_675, Blueberry = 196_676, Cabbage = 196_677, Pumpkin = 196_678, Carrot = 196_679, Tomato = 196_680, Radish = 196_681, Turnip = 196_682, Flax = 196_683, Mushroom = 196_684, CaveMushroom = 196_685, Cotton = 196_686, WildFlax = 196_687, SewerMushroom = 196_688, LushMushroom = 196_689, RockyMushroom = 196_690, GlowMushroom = 196_691, StonyCoral = 196_704, SoftCoral = 196_705, SeaweedTemperate = 196_706, SeaweedTropical = 196_707, GiantKelp = 196_708, BullKelp = 196_709, WavyAlgae = 196_710, SeaGrapes = 196_711, MermaidsFan = 196_712, SeaAnemone = 196_713, Seagrass = 196_714, RedAlgae = 196_715, Liana = 196_720, MycelBlue = 196_721, CeilingMushroom = 196_722, Mold = 196_723, Root = 196_724, CeilingLanternPlant = 196_725, CeilingLanternFlower = 196_726, CeilingJungleLeafyPlant = 196_727, Twigs = 262_144, Wood = 262_145, Bamboo = 262_146, Hardwood = 262_147, Ironwood = 262_148, Frostwood = 262_149, Eldwood = 262_150, Apple = 262_176, Coconut = 262_177, Stones = 262_178, Seashells = 262_179, Beehive = 262_180, Bowl = 262_181, PotionMinor = 262_182, PotionDummy = 262_183, VialEmpty = 262_184, Amethyst = 327_680, Ruby = 327_681, Sapphire = 327_682, Emerald = 327_683, Topaz = 327_684, Diamond = 327_685, Bloodstone = 327_686, Coal = 327_687, Cobalt = 327_688, Copper = 327_689, Iron = 327_690, Tin = 327_691, Silver = 327_692, Gold = 327_693, Velorite = 327_694, VeloriteFrag = 327_695, Mud = 327_696, Grave = 327_697, Door = 393_216, DoorDark = 393_217, DoorWide = 393_218, BoneKeyhole = 393_219, BoneKeyDoor = 393_220, Keyhole = 393_221, KeyDoor = 393_222, GlassKeyhole = 393_223, KeyholeBars = 393_224, HaniwaKeyDoor = 393_225, HaniwaKeyhole = 393_226, TerracottaKeyDoor = 393_227, TerracottaKeyhole = 393_228, SahaginKeyhole = 393_229, SahaginKeyDoor = 393_230, VampireKeyDoor = 393_231, VampireKeyhole = 393_232, MyrmidonKeyDoor = 393_233, MyrmidonKeyhole = 393_234, MinotaurKeyhole = 393_235, Window1 = 393_236, Window2 = 393_237, Window3 = 393_238, Window4 = 393_239, WitchWindow = 393_240, WindowArabic = 393_241, GlassBarrier = 393_248, SeaDecorBlock = 393_249, CliffDecorBlock = 393_250, MagicalBarrier = 393_251, OneWayWall = 393_252, SeaDecorWindowHor = 393_264, SeaDecorWindowVer = 393_265, DropGate = 393_266, DropGateBottom = 393_267, WoodBarricades = 393_268, Rope = 393_280, SeaDecorChain = 393_281, IronSpike = 393_282, DoorBars = 393_283, HaniwaTrap = 393_284, HaniwaTrapTriggered = 393_285, TerracottaStatue = 393_286, TerracottaBlock = 393_287, MetalChain = 393_288, FenceI = 393_296, FenceL = 393_297, FenceT = 393_298, FenceX = 393_299, FenceEnd = 393_300, Bones = 458_752, IceCrystal = 458_753, GlowIceCrystal = 458_754, CrystalHigh = 458_755, CrystalLow = 458_756, UnderwaterVent = 458_757, SeaUrchin = 458_758, IceSpike = 458_759, Orb = 458_760, EnsnaringWeb = 458_761, DiamondLight = 458_762, Gravestone = 458_768, Melon = 458_769, ForgeTools = 458_770, JugAndBowlArabic = 458_771, JugArabic = 458_772, DecorSetArabic = 458_773, SepareArabic = 458_774, Candle = 458_775, SmithingTable = 458_776, Forge0 = 458_777, GearWheel0 = 458_778, Quench0 = 458_779, SeaDecorEmblem = 458_780, SeaDecorPillar = 458_781, MagicalSeal = 458_782, JugAndCupsCoastal = 458_783, Lantern = 524_288, StreetLamp = 524_289, StreetLampTall = 524_290, SeashellLantern = 524_291, FireBowlGround = 524_292, MesaLantern = 524_293, Chest = 589_824, DungeonChest0 = 589_825, DungeonChest1 = 589_826, DungeonChest2 = 589_827, DungeonChest3 = 589_828, DungeonChest4 = 589_829, DungeonChest5 = 589_830, CoralChest = 589_831, HaniwaUrn = 589_832, TerracottaChest = 589_833, SahaginChest = 589_834, CommonLockedChest = 589_835, ChestBuried = 589_836, Crate = 589_837, Barrel = 589_838, CrateBlock = 589_839,
}

Variants§

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Empty = 0

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Ember = 65_536

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SmokeDummy = 65_537

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Bomb = 65_538

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FireBlock = 65_539

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HotSurface = 65_540

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Stones2 = 65_541

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CoatRack = 131_072

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Bed = 131_073

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Bench = 131_074

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ChairSingle = 131_075

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ChairDouble = 131_076

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DrawerLarge = 131_077

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DrawerMedium = 131_078

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DrawerSmall = 131_079

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TableSide = 131_080

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TableDining = 131_081

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TableDouble = 131_082

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WardrobeSingle = 131_083

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WardrobeDouble = 131_084

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BookshelfArabic = 131_085

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WallTableArabic = 131_086

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TableArabicLarge = 131_087

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TableArabicSmall = 131_088

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CupboardArabic = 131_089

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OvenArabic = 131_090

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CushionArabic = 131_091

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CanapeArabic = 131_092

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Shelf = 131_093

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Planter = 131_094

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Pot = 131_095

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BedMesa = 131_096

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WallTableMesa = 131_097

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MirrorMesa = 131_098

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WardrobeSingleMesa = 131_099

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WardrobeDoubleMesa = 131_100

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CupboardMesa = 131_101

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TableCoastalLarge = 131_102

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BenchCoastal = 131_103

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CraftingBench = 131_104

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Forge = 131_105

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Cauldron = 131_106

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Anvil = 131_107

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CookingPot = 131_108

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SpinningWheel = 131_109

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TanningRack = 131_110

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Loom = 131_111

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DismantlingBench = 131_112

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RepairBench = 131_113

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HangingBasket = 131_152

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HangingSign = 131_153

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ChristmasOrnament = 131_154

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ChristmasWreath = 131_155

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WallLampWizard = 131_156

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WallLamp = 131_157

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WallLampSmall = 131_158

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WallSconce = 131_159

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DungeonWallDecor = 131_160

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WallLampMesa = 131_161

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Tent = 131_168

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Bedroll = 131_169

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BedrollSnow = 131_170

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BedrollPirate = 131_171

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Sign = 131_172

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Helm = 131_173

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Scarecrow = 131_184

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FountainArabic = 131_185

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Hearth = 131_186

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BarrelCactus = 196_608

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RoundCactus = 196_609

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ShortCactus = 196_610

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MedFlatCactus = 196_611

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ShortFlatCactus = 196_612

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LargeCactus = 196_613

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TallCactus = 196_614

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BlueFlower = 196_624

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PinkFlower = 196_625

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PurpleFlower = 196_626

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RedFlower = 196_627

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WhiteFlower = 196_628

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YellowFlower = 196_629

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Sunflower = 196_630

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Moonbell = 196_631

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Pyrebloom = 196_632

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LushFlower = 196_633

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LanternFlower = 196_634

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LongGrass = 196_640

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MediumGrass = 196_641

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ShortGrass = 196_642

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Fern = 196_643

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LargeGrass = 196_644

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GrassSnow = 196_645

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Reed = 196_646

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GrassBlue = 196_647

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SavannaGrass = 196_648

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TallSavannaGrass = 196_649

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RedSavannaGrass = 196_650

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SavannaBush = 196_651

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Welwitch = 196_652

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LeafyPlant = 196_653

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DeadBush = 196_654

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JungleFern = 196_655

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GrassBlueShort = 196_656

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GrassBlueMedium = 196_657

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GrassBlueLong = 196_658

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CavernLillypadBlue = 196_659

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EnsnaringVines = 196_660

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LillyPads = 196_661

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JungleLeafyPlant = 196_662

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JungleRedGrass = 196_663

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LanternPlant = 196_664

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SporeReed = 196_665

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DeadPlant = 196_666

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Corn = 196_672

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WheatYellow = 196_673

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WheatGreen = 196_674

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LingonBerry = 196_675

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Blueberry = 196_676

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Cabbage = 196_677

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Pumpkin = 196_678

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Carrot = 196_679

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Tomato = 196_680

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Radish = 196_681

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Turnip = 196_682

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Flax = 196_683

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Mushroom = 196_684

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CaveMushroom = 196_685

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Cotton = 196_686

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WildFlax = 196_687

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SewerMushroom = 196_688

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LushMushroom = 196_689

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RockyMushroom = 196_690

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GlowMushroom = 196_691

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StonyCoral = 196_704

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SoftCoral = 196_705

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SeaweedTemperate = 196_706

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SeaweedTropical = 196_707

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GiantKelp = 196_708

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BullKelp = 196_709

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WavyAlgae = 196_710

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SeaGrapes = 196_711

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MermaidsFan = 196_712

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SeaAnemone = 196_713

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Seagrass = 196_714

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RedAlgae = 196_715

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Liana = 196_720

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MycelBlue = 196_721

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CeilingMushroom = 196_722

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Mold = 196_723

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Root = 196_724

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CeilingLanternPlant = 196_725

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CeilingLanternFlower = 196_726

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CeilingJungleLeafyPlant = 196_727

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Twigs = 262_144

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Wood = 262_145

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Bamboo = 262_146

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Hardwood = 262_147

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Ironwood = 262_148

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Frostwood = 262_149

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Eldwood = 262_150

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Apple = 262_176

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Coconut = 262_177

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Stones = 262_178

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Seashells = 262_179

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Beehive = 262_180

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Bowl = 262_181

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PotionMinor = 262_182

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PotionDummy = 262_183

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VialEmpty = 262_184

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Amethyst = 327_680

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Ruby = 327_681

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Sapphire = 327_682

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Emerald = 327_683

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Topaz = 327_684

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Diamond = 327_685

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Bloodstone = 327_686

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Coal = 327_687

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Cobalt = 327_688

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Copper = 327_689

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Iron = 327_690

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Tin = 327_691

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Silver = 327_692

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Gold = 327_693

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Velorite = 327_694

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VeloriteFrag = 327_695

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Mud = 327_696

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Grave = 327_697

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Door = 393_216

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DoorDark = 393_217

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DoorWide = 393_218

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BoneKeyhole = 393_219

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BoneKeyDoor = 393_220

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Keyhole = 393_221

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KeyDoor = 393_222

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GlassKeyhole = 393_223

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KeyholeBars = 393_224

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HaniwaKeyDoor = 393_225

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HaniwaKeyhole = 393_226

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TerracottaKeyDoor = 393_227

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TerracottaKeyhole = 393_228

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SahaginKeyhole = 393_229

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SahaginKeyDoor = 393_230

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VampireKeyDoor = 393_231

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VampireKeyhole = 393_232

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MyrmidonKeyDoor = 393_233

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MyrmidonKeyhole = 393_234

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MinotaurKeyhole = 393_235

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Window1 = 393_236

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Window2 = 393_237

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Window3 = 393_238

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Window4 = 393_239

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WitchWindow = 393_240

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WindowArabic = 393_241

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GlassBarrier = 393_248

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SeaDecorBlock = 393_249

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CliffDecorBlock = 393_250

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MagicalBarrier = 393_251

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OneWayWall = 393_252

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SeaDecorWindowHor = 393_264

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SeaDecorWindowVer = 393_265

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DropGate = 393_266

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DropGateBottom = 393_267

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WoodBarricades = 393_268

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Rope = 393_280

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SeaDecorChain = 393_281

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IronSpike = 393_282

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DoorBars = 393_283

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HaniwaTrap = 393_284

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HaniwaTrapTriggered = 393_285

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TerracottaStatue = 393_286

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TerracottaBlock = 393_287

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MetalChain = 393_288

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FenceI = 393_296

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FenceL = 393_297

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FenceT = 393_298

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FenceX = 393_299

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FenceEnd = 393_300

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Bones = 458_752

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IceCrystal = 458_753

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GlowIceCrystal = 458_754

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CrystalHigh = 458_755

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CrystalLow = 458_756

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UnderwaterVent = 458_757

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SeaUrchin = 458_758

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IceSpike = 458_759

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Orb = 458_760

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EnsnaringWeb = 458_761

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DiamondLight = 458_762

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Gravestone = 458_768

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Melon = 458_769

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ForgeTools = 458_770

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JugAndBowlArabic = 458_771

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JugArabic = 458_772

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DecorSetArabic = 458_773

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SepareArabic = 458_774

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Candle = 458_775

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SmithingTable = 458_776

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Forge0 = 458_777

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GearWheel0 = 458_778

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Quench0 = 458_779

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SeaDecorEmblem = 458_780

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SeaDecorPillar = 458_781

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MagicalSeal = 458_782

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JugAndCupsCoastal = 458_783

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Lantern = 524_288

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StreetLamp = 524_289

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StreetLampTall = 524_290

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SeashellLantern = 524_291

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FireBowlGround = 524_292

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MesaLantern = 524_293

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Chest = 589_824

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DungeonChest0 = 589_825

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DungeonChest1 = 589_826

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DungeonChest2 = 589_827

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DungeonChest3 = 589_828

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DungeonChest4 = 589_829

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DungeonChest5 = 589_830

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CoralChest = 589_831

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HaniwaUrn = 589_832

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TerracottaChest = 589_833

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SahaginChest = 589_834

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CommonLockedChest = 589_835

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ChestBuried = 589_836

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Crate = 589_837

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Barrel = 589_838

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CrateBlock = 589_839

Implementations§

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impl SpriteKind

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pub fn elim<'a, Elim, Context, S, Type>( &'a self, elim: Elim, context: Context, ) -> (Type, S)
where Elim: Typed<((&'a SpriteKind,), Context), Type, S>,

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pub fn elim_case_pure<'a, Type>(&self, cases: &'a PureCases<Type>) -> &'a Type

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pub fn elim_case_weak<'a, 'b, Type>( &'a self, cases: &'b ElimWeak<Self, Type>, ) -> &'b Type
where WeakHead<Pure<Type>, Type>: SynthTyped<(), Type>, &'b ElimWeak<Self, Type>: Typed<((&'a SpriteKind,), ()), &'b Type, ()>,

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impl SpriteKind

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pub const fn all() -> &'static [Self]

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pub const fn category(&self) -> Category

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pub(super) const fn from_block(block: Block) -> Option<Self>

Note that this function assumes that the category of self matches that of the block data, but does not validate this.

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pub(super) fn to_initial_bytes(self) -> [u8; 3]

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impl SpriteKind

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pub fn solid_height(&self) -> Option<f32>

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pub fn valid_collision_dir( &self, entity_aabb: Aabb<f32>, block_aabb: Aabb<f32>, move_dir: Vec3<f32>, parent: &Block, ) -> bool

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pub fn collectible_id(&self) -> Option<Option<LootSpec<&'static str>>>

What loot table does collecting this sprite draw from? None = block cannot be collected Some(None) = block can be collected, but does not give back an item Some(Some(_)) = block can be collected and gives back an item

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pub fn is_collectible(&self) -> bool

Can this sprite be picked up to yield an item without a tool?

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pub fn is_container(&self) -> bool

Is the sprite a container that will emit a mystery item?

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pub fn mount_offset(&self) -> Option<(Vec3<f32>, Vec3<f32>)>

Get the position and direction to mount this sprite if any.

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pub fn is_mountable(&self) -> bool

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pub fn is_controller(&self) -> bool

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pub fn is_door(&self) -> bool

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pub fn mine_tool(&self) -> Option<ToolKind>

Which tool (if any) is needed to collect this sprite?

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pub fn required_mine_damage(&self) -> Option<u8>

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pub fn mine_drop_interval(&self) -> u8

Defines how much damage it takes for a mined resource to possibly make an extra drop.

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pub fn unlock_condition(&self, cfg: Option<SpriteCfg>) -> UnlockKind

Requires this item in the inventory to harvest, uses item_definition_id

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pub fn content(&self, cfg: Option<SpriteCfg>) -> Option<Content>

Get the Content that this sprite is labelled with.

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pub fn has_ori(&self) -> bool

Trait Implementations§

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impl Clone for SpriteKind

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fn clone(&self) -> SpriteKind

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SpriteKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SpriteKind

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Display for SpriteKind

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<SpriteKind> for Option<SpriteInteractKind>

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fn from(sprite_kind: SpriteKind) -> Self

Converts to this type from the input type.
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impl FromPrimitive for SpriteKind

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fn from_i64(n: i64) -> Option<Self>

Converts an i64 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u64(n: u64) -> Option<Self>

Converts an u64 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_isize(n: isize) -> Option<Self>

Converts an isize to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i8(n: i8) -> Option<Self>

Converts an i8 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i16(n: i16) -> Option<Self>

Converts an i16 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i32(n: i32) -> Option<Self>

Converts an i32 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_i128(n: i128) -> Option<Self>

Converts an i128 to return an optional value of this type. If the value cannot be represented by this type, then None is returned. Read more
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fn from_usize(n: usize) -> Option<Self>

Converts a usize to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u8(n: u8) -> Option<Self>

Converts an u8 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u16(n: u16) -> Option<Self>

Converts an u16 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u32(n: u32) -> Option<Self>

Converts an u32 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_u128(n: u128) -> Option<Self>

Converts an u128 to return an optional value of this type. If the value cannot be represented by this type, then None is returned. Read more
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fn from_f32(n: f32) -> Option<Self>

Converts a f32 to return an optional value of this type. If the value cannot be represented by this type, then None is returned.
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fn from_f64(n: f64) -> Option<Self>

Converts a f64 to return an optional value of this type. If the value cannot be represented by this type, then None is returned. Read more
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impl Hash for SpriteKind

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoEnumIterator for SpriteKind

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impl<Target> PackedElim for WeakHead<SpriteKind, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Empty = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Ember = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmokeDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HotSurface = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Stones2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CoatRack = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChairSingle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChairDouble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DrawerLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DrawerMedium = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DrawerSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableSide = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableDining = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableDouble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeSingle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeDouble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BookshelfArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallTableArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableArabicLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableArabicSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CupboardArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type OvenArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CushionArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CanapeArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Shelf = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Planter = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pot = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallTableMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MirrorMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeSingleMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeDoubleMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CupboardMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableCoastalLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BenchCoastal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CraftingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Forge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cauldron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Anvil = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CookingPot = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpinningWheel = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TanningRack = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Loom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DismantlingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RepairBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HangingBasket = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HangingSign = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChristmasOrnament = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChristmasWreath = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLampWizard = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLamp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLampSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallSconce = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonWallDecor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLampMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bedroll = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedrollSnow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedrollPirate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Sign = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Helm = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Scarecrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FountainArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hearth = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BarrelCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RoundCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ShortCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MedFlatCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ShortFlatCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LargeCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TallCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BlueFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PinkFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PurpleFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WhiteFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type YellowFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Sunflower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Moonbell = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pyrebloom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LushFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LongGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MediumGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ShortGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Fern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LargeGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassSnow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Reed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SavannaGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TallSavannaGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedSavannaGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SavannaBush = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Welwitch = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LeafyPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DeadBush = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JungleFern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlueShort = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlueMedium = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlueLong = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CavernLillypadBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type EnsnaringVines = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LillyPads = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JungleLeafyPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JungleRedGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SporeReed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DeadPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Corn = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WheatYellow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WheatGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LingonBerry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Blueberry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cabbage = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Carrot = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tomato = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Radish = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Turnip = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Flax = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CaveMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cotton = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WildFlax = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SewerMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LushMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RockyMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlowMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type StonyCoral = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SoftCoral = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaweedTemperate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaweedTropical = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GiantKelp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BullKelp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WavyAlgae = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaGrapes = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MermaidsFan = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaAnemone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Seagrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedAlgae = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Liana = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MycelBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Root = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingLanternPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingLanternFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingJungleLeafyPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Twigs = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Wood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bamboo = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hardwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Ironwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Frostwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Eldwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Apple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coconut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Stones = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Seashells = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Beehive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bowl = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionMinor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VialEmpty = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Amethyst = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Ruby = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Sapphire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Emerald = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Topaz = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Diamond = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bloodstone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cobalt = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Copper = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Iron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Silver = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Velorite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VeloriteFrag = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mud = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Grave = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Door = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorDark = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorWide = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoneKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoneKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Keyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type KeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlassKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type KeyholeBars = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SahaginKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SahaginKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VampireKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VampireKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MyrmidonKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MyrmidonKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MinotaurKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window1 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WitchWindow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WindowArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlassBarrier = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CliffDecorBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MagicalBarrier = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type OneWayWall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorWindowHor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorWindowVer = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DropGate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DropGateBottom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WoodBarricades = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Rope = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorChain = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IronSpike = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorBars = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaTrap = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaTrapTriggered = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaStatue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MetalChain = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceI = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceL = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceT = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceX = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceEnd = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bones = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceCrystal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlowIceCrystal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CrystalHigh = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CrystalLow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type UnderwaterVent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaUrchin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceSpike = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Orb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type EnsnaringWeb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DiamondLight = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Melon = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ForgeTools = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JugAndBowlArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JugArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DecorSetArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SepareArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Candle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmithingTable = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Forge0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GearWheel0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Quench0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorEmblem = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorPillar = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MagicalSeal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JugAndCupsCoastal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Lantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type StreetLamp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type StreetLampTall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeashellLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireBowlGround = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MesaLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest1 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest5 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CoralChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaUrn = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SahaginChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CommonLockedChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestBuried = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Barrel = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CrateBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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impl PartialEq for SpriteKind

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fn eq(&self, other: &SpriteKind) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for SpriteKind

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Context, Target> SynthTyped<((SpriteKind,), Context), Target> for WeakHead<SpriteKind, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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impl<'a> TryFrom<&'a str> for SpriteKind

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type Error = ()

The type returned in the event of a conversion error.
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fn try_from(s: &'a str) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for SpriteKind

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impl Eq for SpriteKind

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impl StructuralPartialEq for SpriteKind

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CallHasher for T
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fn get_hash<H>(&self, hasher: H) -> u64
where H: Hasher,

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impl<T> CloneToUninit for T
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default unsafe fn clone_to_uninit(&self, dst: *mut T)

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dst: *mut T)

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impl<C, M> ConvertSaveload<M> for C

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

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fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into(self) -> U

Calls U::from(self).

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

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impl<T> Pointable for T

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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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unsafe fn deref<'a>(ptr: usize) -> &'a T

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type Output = T

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type Owned = T

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default fn to_string(&self) -> String

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