pub struct SpriteCfg {
pub unlock: Option<UnlockKind>,
pub content: Option<Content>,
pub loot_table: Option<String>,
}
Fields§
§unlock: Option<UnlockKind>
Signifies that this sprite needs an item to be unlocked.
content: Option<Content>
Signifies a text associated with this sprite. This also allows (but not requires) internationalization.
Notice boards are an example of sprite that uses this.
loot_table: Option<String>
Signifies a loot table associated with this sprite. The string referes to the loot table asset identifier.
Chests are an example of sprite that can use this. For simple sprites like flowers using default_loot_spec() method is recommended instead.
If you place a custom loot table on a sprite, make sure it’s listed in SpriteKind::is_defined_as_container() to avoid minor bugs, which should be enforced in tests, in possible.
NOTE: this is sent to the clients, we may potentionally strip this info on sending.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for SpriteCfg
impl<'de> Deserialize<'de> for SpriteCfg
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for SpriteCfg
Auto Trait Implementations§
impl Freeze for SpriteCfg
impl RefUnwindSafe for SpriteCfg
impl Send for SpriteCfg
impl Sync for SpriteCfg
impl Unpin for SpriteCfg
impl UnwindSafe for SpriteCfg
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
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type Error = Infallible
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&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
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Convert this data type into serializable form (
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entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
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Convert this data from a deserializable form (
Data
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
if into_left
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Converts self
into a Right
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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variant of Either<Self, Self>
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returns true
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Converts self
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impl<T> Pointable for T
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impl<Context> SubContext<Context> for Context
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§impl<T> TryDefault for Twhere
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§fn try_default() -> Result<T, String>
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