pub struct TerrainChunkMeta {
Show 18 fields name: Option<String>, biome: BiomeKind, alt: f32, tree_density: f32, contains_cave: bool, contains_river: bool, near_water: bool, river_velocity: Vec3<f32>, approx_chunk_terrain_normal: Option<Vec3<f32>>, rockiness: f32, cliff_height: f32, temp: f32, humidity: f32, site: Option<SiteKindMeta>, tracks: Vec<CubicBezier3<f32>>, debug_points: Vec<Vec3<f32>>, debug_lines: Vec<LineSegment3<f32>>, sprite_cfgs: HashMap<Vec3<i32>, SpriteCfg>,
}

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§name: Option<String>§biome: BiomeKind§alt: f32§tree_density: f32§contains_cave: bool§contains_river: bool§near_water: bool§river_velocity: Vec3<f32>§approx_chunk_terrain_normal: Option<Vec3<f32>>§rockiness: f32§cliff_height: f32§temp: f32§humidity: f32§site: Option<SiteKindMeta>§tracks: Vec<CubicBezier3<f32>>§debug_points: Vec<Vec3<f32>>§debug_lines: Vec<LineSegment3<f32>>§sprite_cfgs: HashMap<Vec3<i32>, SpriteCfg>

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impl TerrainChunkMeta

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pub fn new( name: Option<String>, biome: BiomeKind, alt: f32, tree_density: f32, contains_cave: bool, contains_river: bool, near_water: bool, river_velocity: Vec3<f32>, temp: f32, humidity: f32, site: Option<SiteKindMeta>, approx_chunk_terrain_normal: Option<Vec3<f32>>, rockiness: f32, cliff_height: f32 ) -> Self

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pub fn void() -> Self

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pub fn name(&self) -> Option<&str>

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pub fn biome(&self) -> BiomeKind

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pub fn alt(&self) -> f32

Altitude in blocks

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pub fn tree_density(&self) -> f32

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pub fn contains_cave(&self) -> bool

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pub fn contains_river(&self) -> bool

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pub fn near_water(&self) -> bool

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pub fn river_velocity(&self) -> Vec3<f32>

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pub fn site(&self) -> Option<SiteKindMeta>

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pub fn temp(&self) -> f32

Temperature from 0 to 1 (possibly -1 to 1)

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pub fn humidity(&self) -> f32

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pub fn tracks(&self) -> &[CubicBezier3<f32>]

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pub fn add_track(&mut self, bezier: CubicBezier3<f32>)

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pub fn debug_points(&self) -> &[Vec3<f32>]

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pub fn add_debug_point(&mut self, point: Vec3<f32>)

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pub fn debug_lines(&self) -> &[LineSegment3<f32>]

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pub fn add_debug_line(&mut self, line: LineSegment3<f32>)

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pub fn sprite_cfg_at(&self, rpos: Vec3<i32>) -> Option<&SpriteCfg>

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pub fn set_sprite_cfg_at(&mut self, rpos: Vec3<i32>, sprite_cfg: SpriteCfg)

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pub fn approx_chunk_terrain_normal(&self) -> Option<Vec3<f32>>

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pub fn rockiness(&self) -> f32

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pub fn cliff_height(&self) -> f32

Trait Implementations§

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impl Clone for TerrainChunkMeta

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fn clone(&self) -> TerrainChunkMeta

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TerrainChunkMeta

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TerrainChunkMeta

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TerrainChunkMeta

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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