pub trait PackedElim {
Show 40 associated items type None; type Grass; type TemperateLeaves; type PineLeaves; type Acacia; type Mangrove; type PalmLeavesInner; type PalmLeavesOuter; type Water; type GreenSludge; type Fruit; type Coconut; type Chest; type Hollow; type Liana; type Normal; type Log; type Filled; type Sprite; type Chestnut; type Baobab; type BirchWood; type FrostpineLeaves; type RotatedSprite; type EntitySpawner; type Keyhole; type BoneKeyhole; type GlassKeyhole; type Sign; type KeyholeBars; type HaniwaKeyhole; type TerracottaKeyhole; type SahaginKeyhole; type VampireKeyhole; type MyrmidonKeyhole; type MinotaurKeyhole; type MapleLeaves; type CherryLeaves; type AutumnLeaves; type RedwoodWood;
}

Required Associated Types§

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impl<T> PackedElim for Pure<T>

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type None = Pure<T>

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type Grass = Pure<T>

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type TemperateLeaves = Pure<T>

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type PineLeaves = Pure<T>

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type Acacia = Pure<T>

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type Mangrove = Pure<T>

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type PalmLeavesInner = Pure<T>

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type PalmLeavesOuter = Pure<T>

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type Water = Pure<T>

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type GreenSludge = Pure<T>

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type Fruit = Pure<T>

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type Coconut = Pure<T>

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type Chest = Pure<T>

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type Hollow = Pure<T>

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type Liana = Pure<T>

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type Normal = Pure<T>

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type Log = Pure<T>

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type Filled = Pure<T>

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type Sprite = Pure<T>

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type Chestnut = Pure<T>

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type Baobab = Pure<T>

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type BirchWood = Pure<T>

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type FrostpineLeaves = Pure<T>

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type RotatedSprite = Pure<T>

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type EntitySpawner = Pure<T>

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type Keyhole = Pure<T>

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type BoneKeyhole = Pure<T>

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type GlassKeyhole = Pure<T>

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type Sign = Pure<T>

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type KeyholeBars = Pure<T>

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type HaniwaKeyhole = Pure<T>

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type TerracottaKeyhole = Pure<T>

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type SahaginKeyhole = Pure<T>

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type VampireKeyhole = Pure<T>

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type MyrmidonKeyhole = Pure<T>

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type MinotaurKeyhole = Pure<T>

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type MapleLeaves = Pure<T>

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type CherryLeaves = Pure<T>

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type AutumnLeaves = Pure<T>

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type RedwoodWood = Pure<T>

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impl<Target> PackedElim for WeakHead<StructureBlock, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target> + SynthTyped<((BlockKind, Rgb<u8>), ()), Target> + SynthTyped<((SpriteKind, u8), ()), Target> + SynthTyped<((String, f32), ()), Target> + SynthTyped<((Content, u8), ()), Target>, WeakHead<Rgb<u8>, Target>: SynthTyped<((Rgb<u8>,), ()), Target>, WeakHead<SpriteKind, Target>: SynthTyped<((SpriteKind,), ()), Target>, WeakHead<String, Target>: SynthTyped<((String,), ()), Target>,

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type None = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Grass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TemperateLeaves = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PineLeaves = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Acacia = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mangrove = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PalmLeavesInner = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PalmLeavesOuter = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Water = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GreenSludge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Fruit = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coconut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hollow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Liana = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Normal = <WeakHead<Rgb<u8>, Target> as SynthTyped<((Rgb<u8>,), ()), Target>>::Expr

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type Log = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Filled = <WeakHead<Pure<Target>, Target> as SynthTyped<((BlockKind, Rgb<u8>), ()), Target>>::Expr

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type Sprite = <WeakHead<SpriteKind, Target> as SynthTyped<((SpriteKind,), ()), Target>>::Expr

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type Chestnut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Baobab = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BirchWood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FrostpineLeaves = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RotatedSprite = <WeakHead<Pure<Target>, Target> as SynthTyped<((SpriteKind, u8), ()), Target>>::Expr

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type EntitySpawner = <WeakHead<Pure<Target>, Target> as SynthTyped<((String, f32), ()), Target>>::Expr

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type Keyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type BoneKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type GlassKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type Sign = <WeakHead<Pure<Target>, Target> as SynthTyped<((Content, u8), ()), Target>>::Expr

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type KeyholeBars = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type HaniwaKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type TerracottaKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type SahaginKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type VampireKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type MyrmidonKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type MinotaurKeyhole = <WeakHead<String, Target> as SynthTyped<((String,), ()), Target>>::Expr

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type MapleLeaves = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CherryLeaves = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AutumnLeaves = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedwoodWood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr