Struct veloren_common::typed::Pure
source · pub struct Pure<T>(pub T);
Tuple Fields§
§0: T
Trait Implementations§
source§impl<'de, T> Deserialize<'de> for Pure<T>where
T: Deserialize<'de>,
impl<'de, T> Deserialize<'de> for Pure<T>where
T: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Ogre = Pure<T>
type Cyclops = Pure<T>
type Wendigo = Pure<T>
type Cavetroll = Pure<T>
type Mountaintroll = Pure<T>
type Swamptroll = Pure<T>
type Dullahan = Pure<T>
type Werewolf = Pure<T>
type Occultsaurok = Pure<T>
type Mightysaurok = Pure<T>
type Slysaurok = Pure<T>
type Mindflayer = Pure<T>
type Minotaur = Pure<T>
type Tidalwarrior = Pure<T>
type Yeti = Pure<T>
type Harvester = Pure<T>
type Blueoni = Pure<T>
type Redoni = Pure<T>
type Cultistwarlord = Pure<T>
type Cultistwarlock = Pure<T>
type Huskbrute = Pure<T>
type Tursus = Pure<T>
type Gigasfrost = Pure<T>
type AdletElder = Pure<T>
type SeaBishop = Pure<T>
type HaniwaGeneral = Pure<T>
type TerracottaBesieger = Pure<T>
type TerracottaDemolisher = Pure<T>
type TerracottaPunisher = Pure<T>
type TerracottaPursuer = Pure<T>
type Cursekeeper = Pure<T>
type Forgemaster = Pure<T>
type Strigoi = Pure<T>
type Executioner = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Arrow = Pure<T>
type Bomb = Pure<T>
type Scarecrow = Pure<T>
type Cauldron = Pure<T>
type ChestVines = Pure<T>
type Chest = Pure<T>
type ChestDark = Pure<T>
type ChestDemon = Pure<T>
type ChestGold = Pure<T>
type ChestLight = Pure<T>
type ChestOpen = Pure<T>
type ChestSkull = Pure<T>
type Pumpkin = Pure<T>
type Pumpkin2 = Pure<T>
type Pumpkin3 = Pure<T>
type Pumpkin4 = Pure<T>
type Pumpkin5 = Pure<T>
type Campfire = Pure<T>
type LanternGround = Pure<T>
type LanternGroundOpen = Pure<T>
type LanternStanding2 = Pure<T>
type LanternStanding = Pure<T>
type PotionBlue = Pure<T>
type PotionGreen = Pure<T>
type PotionRed = Pure<T>
type Crate = Pure<T>
type Tent = Pure<T>
type WindowSpooky = Pure<T>
type DoorSpooky = Pure<T>
type Anvil = Pure<T>
type Gravestone = Pure<T>
type Gravestone2 = Pure<T>
type Bench = Pure<T>
type Chair = Pure<T>
type Chair2 = Pure<T>
type Chair3 = Pure<T>
type Table = Pure<T>
type Table2 = Pure<T>
type Table3 = Pure<T>
type Drawer = Pure<T>
type BedBlue = Pure<T>
type Carpet = Pure<T>
type Bedroll = Pure<T>
type CarpetHumanRound = Pure<T>
type CarpetHumanSquare = Pure<T>
type CarpetHumanSquare2 = Pure<T>
type CarpetHumanSquircle = Pure<T>
type Pouch = Pure<T>
type CraftingBench = Pure<T>
type BoltFire = Pure<T>
type ArrowSnake = Pure<T>
type CampfireLit = Pure<T>
type BoltFireBig = Pure<T>
type TrainingDummy = Pure<T>
type FireworkBlue = Pure<T>
type FireworkGreen = Pure<T>
type FireworkPurple = Pure<T>
type FireworkRed = Pure<T>
type FireworkWhite = Pure<T>
type FireworkYellow = Pure<T>
type MultiArrow = Pure<T>
type BoltNature = Pure<T>
type ToughMeat = Pure<T>
type BeastMeat = Pure<T>
type Crossbow = Pure<T>
type ArrowTurret = Pure<T>
type Coins = Pure<T>
type GoldOre = Pure<T>
type SilverOre = Pure<T>
type ClayRocket = Pure<T>
type HaniwaSentry = Pure<T>
type SeaLantern = Pure<T>
type Snowball = Pure<T>
type BirdMeat = Pure<T>
type FishMeat = Pure<T>
type SmallMeat = Pure<T>
type Tornado = Pure<T>
type Apple = Pure<T>
type Hive = Pure<T>
type Coconut = Pure<T>
type SpitPoison = Pure<T>
type BoltIcicle = Pure<T>
type Dart = Pure<T>
type GnarlingTotemRed = Pure<T>
type GnarlingTotemGreen = Pure<T>
type GnarlingTotemWhite = Pure<T>
type DagonBomb = Pure<T>
type BarrelOrgan = Pure<T>
type IceBomb = Pure<T>
type SpectralSwordSmall = Pure<T>
type SpectralSwordLarge = Pure<T>
type LaserBeam = Pure<T>
type AdletSpear = Pure<T>
type AdletTrap = Pure<T>
type Flamethrower = Pure<T>
type Mine = Pure<T>
type LightningBolt = Pure<T>
type SpearIcicle = Pure<T>
type Portal = Pure<T>
type PortalActive = Pure<T>
type FieryTornado = Pure<T>
type FireRainDrop = Pure<T>
type ArrowClay = Pure<T>
type GrenadeClay = Pure<T>
type Pebble = Pure<T>
type LaserBeamSmall = Pure<T>
type TerracottaStatue = Pure<T>
type TerracottaDemolisherBomb = Pure<T>
type BoltBesieger = Pure<T>
type SurpriseEgg = Pure<T>
type BubbleBomb = Pure<T>
type IronPikeBomb = Pure<T>
type Lavathrower = Pure<T>
type Scroll = Pure<T>
type PoisonBall = Pure<T>
type StrigoiHead = Pure<T>
type HarlequinDagger = Pure<T>
type BloodBomb = Pure<T>
type MinotaurAxe = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type AmberOrange = Pure<T>
type AmberYellow = Pure<T>
type BrightBrown = Pure<T>
type CornflowerBlue = Pure<T>
type CuriousGreen = Pure<T>
type EmeraldGreen = Pure<T>
type ExoticPurple = Pure<T>
type FrozenBlue = Pure<T>
type GhastlyYellow = Pure<T>
type LoyalBrown = Pure<T>
type MagicPurple = Pure<T>
type NobleBlue = Pure<T>
type PineGreen = Pure<T>
type PumpkinOrange = Pure<T>
type RubyRed = Pure<T>
type RegalPurple = Pure<T>
type RustBrown = Pure<T>
type SapphireBlue = Pure<T>
type SulfurYellow = Pure<T>
type ToxicGreen = Pure<T>
type ViciousRed = Pure<T>
type VigorousBlack = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Crocodile = Pure<T>
type Alligator = Pure<T>
type Salamander = Pure<T>
type Monitor = Pure<T>
type Asp = Pure<T>
type Tortoise = Pure<T>
type Pangolin = Pure<T>
type Maneater = Pure<T>
type Sandshark = Pure<T>
type Hakulaq = Pure<T>
type Lavadrake = Pure<T>
type Basilisk = Pure<T>
type Deadwood = Pure<T>
type Icedrake = Pure<T>
type SeaCrocodile = Pure<T>
type Dagon = Pure<T>
type Rocksnapper = Pure<T>
type Rootsnapper = Pure<T>
type Reefsnapper = Pure<T>
type Elbst = Pure<T>
type Mossdrake = Pure<T>
type Driggle = Pure<T>
type Snaretongue = Pure<T>
type Hydra = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type None = Pure<T>
type Grass = Pure<T>
type TemperateLeaves = Pure<T>
type PineLeaves = Pure<T>
type Acacia = Pure<T>
type Mangrove = Pure<T>
type PalmLeavesInner = Pure<T>
type PalmLeavesOuter = Pure<T>
type Water = Pure<T>
type GreenSludge = Pure<T>
type Fruit = Pure<T>
type Coconut = Pure<T>
type Chest = Pure<T>
type Hollow = Pure<T>
type Liana = Pure<T>
type Normal = Pure<T>
type Log = Pure<T>
type Filled = Pure<T>
type Sprite = Pure<T>
type Chestnut = Pure<T>
type Baobab = Pure<T>
type BirchWood = Pure<T>
type FrostpineLeaves = Pure<T>
type RotatedSprite = Pure<T>
type EntitySpawner = Pure<T>
type Keyhole = Pure<T>
type BoneKeyhole = Pure<T>
type GlassKeyhole = Pure<T>
type Sign = Pure<T>
type KeyholeBars = Pure<T>
type HaniwaKeyhole = Pure<T>
type TerracottaKeyhole = Pure<T>
type SahaginKeyhole = Pure<T>
type VampireKeyhole = Pure<T>
type MyrmidonKeyhole = Pure<T>
type MinotaurKeyhole = Pure<T>
type MapleLeaves = Pure<T>
type CherryLeaves = Pure<T>
type AutumnLeaves = Pure<T>
type RedwoodWood = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Humanoid = Pure<T>
type QuadrupedSmall = Pure<T>
type QuadrupedMedium = Pure<T>
type BirdMedium = Pure<T>
type FishMedium = Pure<T>
type Dragon = Pure<T>
type BirdLarge = Pure<T>
type FishSmall = Pure<T>
type BipedLarge = Pure<T>
type BipedSmall = Pure<T>
type Object = Pure<T>
type Golem = Pure<T>
type Theropod = Pure<T>
type QuadrupedLow = Pure<T>
type Ship = Pure<T>
type Arthropod = Pure<T>
type ItemDrop = Pure<T>
type Crustacean = Pure<T>
type Plugin = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type HumanOne = Pure<T>
type HumanTwo = Pure<T>
type HumanThree = Pure<T>
type HumanFour = Pure<T>
type HumanFive = Pure<T>
type HumanSix = Pure<T>
type HumanSeven = Pure<T>
type HumanEight = Pure<T>
type HumanNine = Pure<T>
type HumanTen = Pure<T>
type HumanEleven = Pure<T>
type HumanTwelve = Pure<T>
type HumanThirteen = Pure<T>
type HumanFourteen = Pure<T>
type HumanFifteen = Pure<T>
type HumanSixteen = Pure<T>
type HumanSeventeen = Pure<T>
type HumanEighteen = Pure<T>
type DwarfOne = Pure<T>
type DwarfTwo = Pure<T>
type DwarfThree = Pure<T>
type DwarfFour = Pure<T>
type DwarfFive = Pure<T>
type DwarfSix = Pure<T>
type DwarfSeven = Pure<T>
type DwarfEight = Pure<T>
type DwarfNine = Pure<T>
type DwarfTen = Pure<T>
type DwarfEleven = Pure<T>
type DwarfTwelve = Pure<T>
type DwarfThirteen = Pure<T>
type DwarfFourteen = Pure<T>
type ElfOne = Pure<T>
type ElfTwo = Pure<T>
type ElfThree = Pure<T>
type ElfFour = Pure<T>
type ElfFive = Pure<T>
type ElfSix = Pure<T>
type ElfSeven = Pure<T>
type ElfEight = Pure<T>
type ElfNine = Pure<T>
type ElfTen = Pure<T>
type ElfEleven = Pure<T>
type ElfTwelve = Pure<T>
type ElfThirteen = Pure<T>
type ElfFourteen = Pure<T>
type ElfFifteen = Pure<T>
type ElfSixteen = Pure<T>
type ElfSeventeen = Pure<T>
type ElfEighteen = Pure<T>
type OrcOne = Pure<T>
type OrcTwo = Pure<T>
type OrcThree = Pure<T>
type OrcFour = Pure<T>
type OrcFive = Pure<T>
type OrcSix = Pure<T>
type OrcSeven = Pure<T>
type OrcEight = Pure<T>
type DanariOne = Pure<T>
type DanariTwo = Pure<T>
type DanariThree = Pure<T>
type DanariFour = Pure<T>
type DanariFive = Pure<T>
type DanariSix = Pure<T>
type DanariSeven = Pure<T>
type DraugrOne = Pure<T>
type DraugrTwo = Pure<T>
type DraugrThree = Pure<T>
type DraugrFour = Pure<T>
type DraugrFive = Pure<T>
type DraugrSix = Pure<T>
type DraugrSeven = Pure<T>
type DraugrEight = Pure<T>
type DraugrNine = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Gnome = Pure<T>
type Sahagin = Pure<T>
type Adlet = Pure<T>
type Gnarling = Pure<T>
type Mandragora = Pure<T>
type Kappa = Pure<T>
type Cactid = Pure<T>
type Gnoll = Pure<T>
type Haniwa = Pure<T>
type Myrmidon = Pure<T>
type Husk = Pure<T>
type Boreal = Pure<T>
type Bushly = Pure<T>
type Irrwurz = Pure<T>
type IronDwarf = Pure<T>
type Flamekeeper = Pure<T>
type ShamanicSpirit = Pure<T>
type Jiangshi = Pure<T>
type TreasureEgg = Pure<T>
type GnarlingChieftain = Pure<T>
type BloodmoonHeiress = Pure<T>
type Bloodservant = Pure<T>
type Harlequin = Pure<T>
type GoblinThug = Pure<T>
type GoblinChucker = Pure<T>
type GoblinRuffian = Pure<T>
type GreenLegoom = Pure<T>
type OchreLegoom = Pure<T>
type PurpleLegoom = Pure<T>
type RedLegoom = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type SnowyOwl = Pure<T>
type HornedOwl = Pure<T>
type Duck = Pure<T>
type Cockatiel = Pure<T>
type Chicken = Pure<T>
type Bat = Pure<T>
type Penguin = Pure<T>
type Goose = Pure<T>
type Peacock = Pure<T>
type Eagle = Pure<T>
type Parrot = Pure<T>
type Crow = Pure<T>
type Dodo = Pure<T>
type Parakeet = Pure<T>
type Puffin = Pure<T>
type Toucan = Pure<T>
type BloodmoonBat = Pure<T>
type VampireBat = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Empty = Pure<T>
type Ember = Pure<T>
type SmokeDummy = Pure<T>
type Bomb = Pure<T>
type FireBlock = Pure<T>
type HotSurface = Pure<T>
type Stones2 = Pure<T>
type CoatRack = Pure<T>
type Bed = Pure<T>
type Bench = Pure<T>
type ChairSingle = Pure<T>
type ChairDouble = Pure<T>
type DrawerLarge = Pure<T>
type DrawerMedium = Pure<T>
type DrawerSmall = Pure<T>
type TableSide = Pure<T>
type TableDining = Pure<T>
type TableDouble = Pure<T>
type WardrobeSingle = Pure<T>
type WardrobeDouble = Pure<T>
type BookshelfArabic = Pure<T>
type WallTableArabic = Pure<T>
type TableArabicLarge = Pure<T>
type TableArabicSmall = Pure<T>
type CupboardArabic = Pure<T>
type OvenArabic = Pure<T>
type CushionArabic = Pure<T>
type CanapeArabic = Pure<T>
type Shelf = Pure<T>
type Planter = Pure<T>
type Pot = Pure<T>
type BedMesa = Pure<T>
type WallTableMesa = Pure<T>
type MirrorMesa = Pure<T>
type WardrobeSingleMesa = Pure<T>
type WardrobeDoubleMesa = Pure<T>
type CupboardMesa = Pure<T>
type TableCoastalLarge = Pure<T>
type BenchCoastal = Pure<T>
type CraftingBench = Pure<T>
type Forge = Pure<T>
type Cauldron = Pure<T>
type Anvil = Pure<T>
type CookingPot = Pure<T>
type SpinningWheel = Pure<T>
type TanningRack = Pure<T>
type Loom = Pure<T>
type DismantlingBench = Pure<T>
type RepairBench = Pure<T>
type HangingBasket = Pure<T>
type HangingSign = Pure<T>
type ChristmasOrnament = Pure<T>
type ChristmasWreath = Pure<T>
type WallLampWizard = Pure<T>
type WallLamp = Pure<T>
type WallLampSmall = Pure<T>
type WallSconce = Pure<T>
type DungeonWallDecor = Pure<T>
type WallLampMesa = Pure<T>
type Tent = Pure<T>
type Bedroll = Pure<T>
type BedrollSnow = Pure<T>
type BedrollPirate = Pure<T>
type Sign = Pure<T>
type Helm = Pure<T>
type Scarecrow = Pure<T>
type FountainArabic = Pure<T>
type Hearth = Pure<T>
type BarrelCactus = Pure<T>
type RoundCactus = Pure<T>
type ShortCactus = Pure<T>
type MedFlatCactus = Pure<T>
type ShortFlatCactus = Pure<T>
type LargeCactus = Pure<T>
type TallCactus = Pure<T>
type BlueFlower = Pure<T>
type PinkFlower = Pure<T>
type PurpleFlower = Pure<T>
type RedFlower = Pure<T>
type WhiteFlower = Pure<T>
type YellowFlower = Pure<T>
type Sunflower = Pure<T>
type Moonbell = Pure<T>
type Pyrebloom = Pure<T>
type LushFlower = Pure<T>
type LanternFlower = Pure<T>
type LongGrass = Pure<T>
type MediumGrass = Pure<T>
type ShortGrass = Pure<T>
type Fern = Pure<T>
type LargeGrass = Pure<T>
type GrassSnow = Pure<T>
type Reed = Pure<T>
type GrassBlue = Pure<T>
type SavannaGrass = Pure<T>
type TallSavannaGrass = Pure<T>
type RedSavannaGrass = Pure<T>
type SavannaBush = Pure<T>
type Welwitch = Pure<T>
type LeafyPlant = Pure<T>
type DeadBush = Pure<T>
type JungleFern = Pure<T>
type GrassBlueShort = Pure<T>
type GrassBlueMedium = Pure<T>
type GrassBlueLong = Pure<T>
type CavernLillypadBlue = Pure<T>
type EnsnaringVines = Pure<T>
type LillyPads = Pure<T>
type JungleLeafyPlant = Pure<T>
type JungleRedGrass = Pure<T>
type LanternPlant = Pure<T>
type SporeReed = Pure<T>
type DeadPlant = Pure<T>
type Corn = Pure<T>
type WheatYellow = Pure<T>
type WheatGreen = Pure<T>
type LingonBerry = Pure<T>
type Blueberry = Pure<T>
type Cabbage = Pure<T>
type Pumpkin = Pure<T>
type Carrot = Pure<T>
type Tomato = Pure<T>
type Radish = Pure<T>
type Turnip = Pure<T>
type Flax = Pure<T>
type Mushroom = Pure<T>
type CaveMushroom = Pure<T>
type Cotton = Pure<T>
type WildFlax = Pure<T>
type SewerMushroom = Pure<T>
type LushMushroom = Pure<T>
type RockyMushroom = Pure<T>
type GlowMushroom = Pure<T>
type StonyCoral = Pure<T>
type SoftCoral = Pure<T>
type SeaweedTemperate = Pure<T>
type SeaweedTropical = Pure<T>
type GiantKelp = Pure<T>
type BullKelp = Pure<T>
type WavyAlgae = Pure<T>
type SeaGrapes = Pure<T>
type MermaidsFan = Pure<T>
type SeaAnemone = Pure<T>
type Seagrass = Pure<T>
type RedAlgae = Pure<T>
type Liana = Pure<T>
type MycelBlue = Pure<T>
type CeilingMushroom = Pure<T>
type Mold = Pure<T>
type Root = Pure<T>
type CeilingLanternPlant = Pure<T>
type CeilingLanternFlower = Pure<T>
type CeilingJungleLeafyPlant = Pure<T>
type Twigs = Pure<T>
type Wood = Pure<T>
type Bamboo = Pure<T>
type Hardwood = Pure<T>
type Ironwood = Pure<T>
type Frostwood = Pure<T>
type Eldwood = Pure<T>
type Apple = Pure<T>
type Coconut = Pure<T>
type Stones = Pure<T>
type Seashells = Pure<T>
type Beehive = Pure<T>
type Bowl = Pure<T>
type PotionMinor = Pure<T>
type PotionDummy = Pure<T>
type VialEmpty = Pure<T>
type Amethyst = Pure<T>
type Ruby = Pure<T>
type Sapphire = Pure<T>
type Emerald = Pure<T>
type Topaz = Pure<T>
type Diamond = Pure<T>
type Bloodstone = Pure<T>
type Coal = Pure<T>
type Cobalt = Pure<T>
type Copper = Pure<T>
type Iron = Pure<T>
type Tin = Pure<T>
type Silver = Pure<T>
type Gold = Pure<T>
type Velorite = Pure<T>
type VeloriteFrag = Pure<T>
type Mud = Pure<T>
type Grave = Pure<T>
type Door = Pure<T>
type DoorDark = Pure<T>
type DoorWide = Pure<T>
type BoneKeyhole = Pure<T>
type BoneKeyDoor = Pure<T>
type Keyhole = Pure<T>
type KeyDoor = Pure<T>
type GlassKeyhole = Pure<T>
type KeyholeBars = Pure<T>
type HaniwaKeyDoor = Pure<T>
type HaniwaKeyhole = Pure<T>
type TerracottaKeyDoor = Pure<T>
type TerracottaKeyhole = Pure<T>
type SahaginKeyhole = Pure<T>
type SahaginKeyDoor = Pure<T>
type VampireKeyDoor = Pure<T>
type VampireKeyhole = Pure<T>
type MyrmidonKeyDoor = Pure<T>
type MyrmidonKeyhole = Pure<T>
type MinotaurKeyhole = Pure<T>
type Window1 = Pure<T>
type Window2 = Pure<T>
type Window3 = Pure<T>
type Window4 = Pure<T>
type WitchWindow = Pure<T>
type WindowArabic = Pure<T>
type GlassBarrier = Pure<T>
type SeaDecorBlock = Pure<T>
type CliffDecorBlock = Pure<T>
type MagicalBarrier = Pure<T>
type OneWayWall = Pure<T>
type SeaDecorWindowHor = Pure<T>
type SeaDecorWindowVer = Pure<T>
type DropGate = Pure<T>
type DropGateBottom = Pure<T>
type WoodBarricades = Pure<T>
type Rope = Pure<T>
type SeaDecorChain = Pure<T>
type IronSpike = Pure<T>
type DoorBars = Pure<T>
type HaniwaTrap = Pure<T>
type HaniwaTrapTriggered = Pure<T>
type TerracottaStatue = Pure<T>
type TerracottaBlock = Pure<T>
type MetalChain = Pure<T>
type Bones = Pure<T>
type IceCrystal = Pure<T>
type GlowIceCrystal = Pure<T>
type CrystalHigh = Pure<T>
type CrystalLow = Pure<T>
type UnderwaterVent = Pure<T>
type SeaUrchin = Pure<T>
type IceSpike = Pure<T>
type Orb = Pure<T>
type EnsnaringWeb = Pure<T>
type DiamondLight = Pure<T>
type Gravestone = Pure<T>
type Melon = Pure<T>
type ForgeTools = Pure<T>
type JugAndBowlArabic = Pure<T>
type JugArabic = Pure<T>
type DecorSetArabic = Pure<T>
type SepareArabic = Pure<T>
type Candle = Pure<T>
type SmithingTable = Pure<T>
type Forge0 = Pure<T>
type GearWheel0 = Pure<T>
type Quench0 = Pure<T>
type SeaDecorEmblem = Pure<T>
type SeaDecorPillar = Pure<T>
type MagicalSeal = Pure<T>
type JugAndCupsCoastal = Pure<T>
type Lantern = Pure<T>
type StreetLamp = Pure<T>
type StreetLampTall = Pure<T>
type SeashellLantern = Pure<T>
type FireBowlGround = Pure<T>
type MesaLantern = Pure<T>
type Chest = Pure<T>
type DungeonChest0 = Pure<T>
type DungeonChest1 = Pure<T>
type DungeonChest2 = Pure<T>
type DungeonChest3 = Pure<T>
type DungeonChest4 = Pure<T>
type DungeonChest5 = Pure<T>
type CoralChest = Pure<T>
type HaniwaUrn = Pure<T>
type TerracottaChest = Pure<T>
type SahaginChest = Pure<T>
type CommonLockedChest = Pure<T>
type ChestBuried = Pure<T>
type Crate = Pure<T>
type Barrel = Pure<T>
type CrateBlock = Pure<T>
type Fence = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Air = Pure<T>
type Water = Pure<T>
type Rock = Pure<T>
type WeakRock = Pure<T>
type Lava = Pure<T>
type GlowingRock = Pure<T>
type GlowingWeakRock = Pure<T>
type Grass = Pure<T>
type Snow = Pure<T>
type ArtSnow = Pure<T>
type Earth = Pure<T>
type Sand = Pure<T>
type Wood = Pure<T>
type Leaves = Pure<T>
type GlowingMushroom = Pure<T>
type Ice = Pure<T>
type ArtLeaves = Pure<T>
type Misc = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
type Phoenix = Pure<T>
type Cockatrice = Pure<T>
type Roc = Pure<T>
type FlameWyvern = Pure<T>
type CloudWyvern = Pure<T>
type FrostWyvern = Pure<T>
type SeaWyvern = Pure<T>
type WealdWyvern = Pure<T>
source§impl<T> PackedElim for Pure<T>
impl<T> PackedElim for Pure<T>
source§impl<Context, Target> SynthTyped<Context, Target> for WeakHead<Pure<Target>, Target>
impl<Context, Target> SynthTyped<Context, Target> for WeakHead<Pure<Target>, Target>
Auto Trait Implementations§
impl<T> Freeze for Pure<T>where
T: Freeze,
impl<T> RefUnwindSafe for Pure<T>where
T: RefUnwindSafe,
impl<T> Send for Pure<T>where
T: Send,
impl<T> Sync for Pure<T>where
T: Sync,
impl<T> Unpin for Pure<T>where
T: Unpin,
impl<T> UnwindSafe for Pure<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more