Struct Pure

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pub struct Pure<T>(pub T);

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§0: T

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impl<'de, T> Deserialize<'de> for Pure<T>
where T: Deserialize<'de>,

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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type HumanOne = Pure<T>

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type HumanTwo = Pure<T>

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type HumanThree = Pure<T>

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type HumanFour = Pure<T>

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type HumanFive = Pure<T>

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type HumanSix = Pure<T>

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type HumanSeven = Pure<T>

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type HumanEight = Pure<T>

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type HumanNine = Pure<T>

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type HumanTen = Pure<T>

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type HumanEleven = Pure<T>

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type HumanTwelve = Pure<T>

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type HumanThirteen = Pure<T>

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type HumanFourteen = Pure<T>

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type HumanFifteen = Pure<T>

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type HumanSixteen = Pure<T>

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type HumanSeventeen = Pure<T>

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type HumanEighteen = Pure<T>

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type DwarfOne = Pure<T>

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type DwarfTwo = Pure<T>

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type DwarfThree = Pure<T>

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type DwarfFour = Pure<T>

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type DwarfFive = Pure<T>

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type DwarfSix = Pure<T>

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type DwarfSeven = Pure<T>

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type DwarfEight = Pure<T>

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type DwarfNine = Pure<T>

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type DwarfTen = Pure<T>

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type DwarfEleven = Pure<T>

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type DwarfTwelve = Pure<T>

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type DwarfThirteen = Pure<T>

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type DwarfFourteen = Pure<T>

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type ElfOne = Pure<T>

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type ElfTwo = Pure<T>

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type ElfThree = Pure<T>

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type ElfFour = Pure<T>

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type ElfFive = Pure<T>

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type ElfSix = Pure<T>

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type ElfSeven = Pure<T>

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type ElfEight = Pure<T>

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type ElfNine = Pure<T>

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type ElfTen = Pure<T>

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type ElfEleven = Pure<T>

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type ElfTwelve = Pure<T>

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type ElfThirteen = Pure<T>

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type ElfFourteen = Pure<T>

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type ElfFifteen = Pure<T>

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type ElfSixteen = Pure<T>

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type ElfSeventeen = Pure<T>

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type ElfEighteen = Pure<T>

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type OrcOne = Pure<T>

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type OrcTwo = Pure<T>

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type OrcThree = Pure<T>

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type OrcFour = Pure<T>

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type OrcFive = Pure<T>

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type OrcSix = Pure<T>

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type OrcSeven = Pure<T>

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type OrcEight = Pure<T>

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type DanariOne = Pure<T>

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type DanariTwo = Pure<T>

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type DanariThree = Pure<T>

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type DanariFour = Pure<T>

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type DanariFive = Pure<T>

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type DanariSix = Pure<T>

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type DanariSeven = Pure<T>

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type DraugrOne = Pure<T>

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type DraugrTwo = Pure<T>

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type DraugrThree = Pure<T>

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type DraugrFour = Pure<T>

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type DraugrFive = Pure<T>

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type DraugrSix = Pure<T>

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type DraugrSeven = Pure<T>

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type DraugrEight = Pure<T>

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type DraugrNine = Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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type Arrow = Pure<T>

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type Bomb = Pure<T>

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type Scarecrow = Pure<T>

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type Cauldron = Pure<T>

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type ChestVines = Pure<T>

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type Chest = Pure<T>

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type ChestDark = Pure<T>

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type ChestDemon = Pure<T>

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type ChestGold = Pure<T>

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type ChestLight = Pure<T>

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type ChestOpen = Pure<T>

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type ChestSkull = Pure<T>

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type Pumpkin = Pure<T>

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type Pumpkin2 = Pure<T>

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type Pumpkin3 = Pure<T>

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type Pumpkin4 = Pure<T>

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type Pumpkin5 = Pure<T>

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type Campfire = Pure<T>

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type LanternGround = Pure<T>

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type LanternGroundOpen = Pure<T>

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type LanternStanding2 = Pure<T>

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type LanternStanding = Pure<T>

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type PotionBlue = Pure<T>

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type PotionGreen = Pure<T>

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type PotionRed = Pure<T>

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type Crate = Pure<T>

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type Tent = Pure<T>

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type WindowSpooky = Pure<T>

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type DoorSpooky = Pure<T>

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type Anvil = Pure<T>

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type Gravestone = Pure<T>

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type Gravestone2 = Pure<T>

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type Bench = Pure<T>

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type Chair = Pure<T>

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type Chair2 = Pure<T>

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type Chair3 = Pure<T>

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type Table = Pure<T>

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type Table2 = Pure<T>

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type Table3 = Pure<T>

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type Drawer = Pure<T>

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type BedBlue = Pure<T>

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type Carpet = Pure<T>

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type Bedroll = Pure<T>

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type CarpetHumanRound = Pure<T>

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type CarpetHumanSquare = Pure<T>

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type CarpetHumanSquare2 = Pure<T>

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type CarpetHumanSquircle = Pure<T>

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type Pouch = Pure<T>

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type CraftingBench = Pure<T>

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type BoltFire = Pure<T>

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type ArrowSnake = Pure<T>

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type CampfireLit = Pure<T>

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type BoltFireBig = Pure<T>

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type TrainingDummy = Pure<T>

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type FireworkBlue = Pure<T>

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type FireworkGreen = Pure<T>

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type FireworkPurple = Pure<T>

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type FireworkRed = Pure<T>

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type FireworkWhite = Pure<T>

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type FireworkYellow = Pure<T>

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type MultiArrow = Pure<T>

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type BoltNature = Pure<T>

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type ToughMeat = Pure<T>

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type BeastMeat = Pure<T>

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type Crossbow = Pure<T>

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type ArrowTurret = Pure<T>

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type Coins = Pure<T>

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type GoldOre = Pure<T>

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type SilverOre = Pure<T>

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type ClayRocket = Pure<T>

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type HaniwaSentry = Pure<T>

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type SeaLantern = Pure<T>

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type Snowball = Pure<T>

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type BirdMeat = Pure<T>

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type FishMeat = Pure<T>

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type SmallMeat = Pure<T>

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type Tornado = Pure<T>

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type Apple = Pure<T>

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type Hive = Pure<T>

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type Coconut = Pure<T>

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type SpitPoison = Pure<T>

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type BoltIcicle = Pure<T>

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type Dart = Pure<T>

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type GnarlingTotemRed = Pure<T>

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type GnarlingTotemGreen = Pure<T>

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type GnarlingTotemWhite = Pure<T>

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type DagonBomb = Pure<T>

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type BarrelOrgan = Pure<T>

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type IceBomb = Pure<T>

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type SpectralSwordSmall = Pure<T>

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type SpectralSwordLarge = Pure<T>

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type LaserBeam = Pure<T>

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type AdletSpear = Pure<T>

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type AdletTrap = Pure<T>

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type Flamethrower = Pure<T>

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type Mine = Pure<T>

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type LightningBolt = Pure<T>

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type SpearIcicle = Pure<T>

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type Portal = Pure<T>

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type PortalActive = Pure<T>

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type FieryTornado = Pure<T>

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type FireRainDrop = Pure<T>

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type ArrowClay = Pure<T>

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type GrenadeClay = Pure<T>

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type Pebble = Pure<T>

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type LaserBeamSmall = Pure<T>

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type TerracottaStatue = Pure<T>

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type TerracottaDemolisherBomb = Pure<T>

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type BoltBesieger = Pure<T>

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type SurpriseEgg = Pure<T>

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type BubbleBomb = Pure<T>

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type IronPikeBomb = Pure<T>

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type Lavathrower = Pure<T>

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type Scroll = Pure<T>

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type PoisonBall = Pure<T>

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type StrigoiHead = Pure<T>

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type HarlequinDagger = Pure<T>

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type BloodBomb = Pure<T>

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type MinotaurAxe = Pure<T>

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type BorealTrap = Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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type Empty = Pure<T>

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type Ember = Pure<T>

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type SmokeDummy = Pure<T>

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type Bomb = Pure<T>

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type FireBlock = Pure<T>

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type HotSurface = Pure<T>

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type Stones2 = Pure<T>

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type CoatRack = Pure<T>

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type Bed = Pure<T>

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type Bench = Pure<T>

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type ChairSingle = Pure<T>

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type ChairDouble = Pure<T>

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type DrawerLarge = Pure<T>

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type DrawerMedium = Pure<T>

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type DrawerSmall = Pure<T>

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type TableSide = Pure<T>

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type TableDining = Pure<T>

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type TableDouble = Pure<T>

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type WardrobeSingle = Pure<T>

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type WardrobeDouble = Pure<T>

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type BookshelfArabic = Pure<T>

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type WallTableArabic = Pure<T>

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type TableArabicLarge = Pure<T>

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type TableArabicSmall = Pure<T>

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type CupboardArabic = Pure<T>

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type OvenArabic = Pure<T>

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type CushionArabic = Pure<T>

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type CanapeArabic = Pure<T>

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type Shelf = Pure<T>

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type Planter = Pure<T>

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type Pot = Pure<T>

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type BedMesa = Pure<T>

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type WallTableMesa = Pure<T>

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type MirrorMesa = Pure<T>

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type WardrobeSingleMesa = Pure<T>

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type WardrobeDoubleMesa = Pure<T>

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type CupboardMesa = Pure<T>

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type TableCoastalLarge = Pure<T>

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type BenchCoastal = Pure<T>

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type CraftingBench = Pure<T>

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type Forge = Pure<T>

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type Cauldron = Pure<T>

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type Anvil = Pure<T>

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type CookingPot = Pure<T>

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type SpinningWheel = Pure<T>

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type TanningRack = Pure<T>

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type Loom = Pure<T>

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type DismantlingBench = Pure<T>

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type RepairBench = Pure<T>

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type HangingBasket = Pure<T>

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type HangingSign = Pure<T>

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type ChristmasOrnament = Pure<T>

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type ChristmasWreath = Pure<T>

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type WallLampWizard = Pure<T>

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type WallLamp = Pure<T>

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type WallLampSmall = Pure<T>

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type WallSconce = Pure<T>

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type DungeonWallDecor = Pure<T>

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type WallLampMesa = Pure<T>

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type Tent = Pure<T>

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type Bedroll = Pure<T>

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type BedrollSnow = Pure<T>

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type BedrollPirate = Pure<T>

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type Sign = Pure<T>

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type Helm = Pure<T>

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type Scarecrow = Pure<T>

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type FountainArabic = Pure<T>

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type Hearth = Pure<T>

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type ChestWoodDouble = Pure<T>

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type LanternpostWoodUpper = Pure<T>

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type LanternpostWoodBase = Pure<T>

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type LampMetalBase = Pure<T>

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type BlacksmithBellows = Pure<T>

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type CarpenterTable = Pure<T>

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type CarpenterCrateWoodS = Pure<T>

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type CarpenterCrateWoodL = Pure<T>

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type CarpenterToolsWall = Pure<T>

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type CarpenterLogCutter = Pure<T>

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type BarrelWoodCoal = Pure<T>

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type BarrelWoodWater = Pure<T>

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type BasketWovenL = Pure<T>

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type BasketWovenM = Pure<T>

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type BasketWovenS = Pure<T>

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type BonfireMLit = Pure<T>

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type BonfireMUnlit = Pure<T>

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type BucketWoodM = Pure<T>

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type MirrorWoodM = Pure<T>

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type SackLeatherM = Pure<T>

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type TrophyframeWoodBear = Pure<T>

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type TrophyframeWoodDeer = Pure<T>

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type JugClayM = Pure<T>

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type LogsWoodBranchS = Pure<T>

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type DiningtableWoodCorner = Pure<T>

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type DiningtableWoodBody = Pure<T>

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type BenchWoodEnd = Pure<T>

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type BenchWoodMiddle = Pure<T>

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type LogsWoodCoreEnd = Pure<T>

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type LogsWoodCoreMiddle = Pure<T>

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type LogsWoodBarkEnd = Pure<T>

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type LogsWoodBarkMiddle = Pure<T>

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type LogsWoodBranchEnd = Pure<T>

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type LogsWoodBranchMiddle = Pure<T>

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type HandCartWood = Pure<T>

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type BarrelCactus = Pure<T>

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type RoundCactus = Pure<T>

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type ShortCactus = Pure<T>

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type MedFlatCactus = Pure<T>

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type ShortFlatCactus = Pure<T>

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type LargeCactus = Pure<T>

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type TallCactus = Pure<T>

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type BlueFlower = Pure<T>

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type PinkFlower = Pure<T>

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type PurpleFlower = Pure<T>

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type RedFlower = Pure<T>

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type WhiteFlower = Pure<T>

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type YellowFlower = Pure<T>

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type Sunflower = Pure<T>

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type Moonbell = Pure<T>

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type Pyrebloom = Pure<T>

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type LushFlower = Pure<T>

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type LanternFlower = Pure<T>

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type LongGrass = Pure<T>

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type MediumGrass = Pure<T>

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type ShortGrass = Pure<T>

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type Fern = Pure<T>

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type LargeGrass = Pure<T>

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type Reed = Pure<T>

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type TaigaGrass = Pure<T>

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type GrassBlue = Pure<T>

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type SavannaGrass = Pure<T>

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type TallSavannaGrass = Pure<T>

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type RedSavannaGrass = Pure<T>

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type SavannaBush = Pure<T>

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type Welwitch = Pure<T>

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type LeafyPlant = Pure<T>

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type DeadBush = Pure<T>

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type JungleFern = Pure<T>

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type GrassBlueShort = Pure<T>

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type GrassBlueMedium = Pure<T>

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type GrassBlueLong = Pure<T>

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type CavernLillypadBlue = Pure<T>

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type EnsnaringVines = Pure<T>

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type LillyPads = Pure<T>

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type JungleLeafyPlant = Pure<T>

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type JungleRedGrass = Pure<T>

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type LanternPlant = Pure<T>

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type SporeReed = Pure<T>

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type DeadPlant = Pure<T>

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type Corn = Pure<T>

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type WheatYellow = Pure<T>

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type WheatGreen = Pure<T>

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type LingonBerry = Pure<T>

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type Blueberry = Pure<T>

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type Cabbage = Pure<T>

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type Pumpkin = Pure<T>

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type Carrot = Pure<T>

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type Tomato = Pure<T>

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type Radish = Pure<T>

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type Turnip = Pure<T>

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type Flax = Pure<T>

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type Mushroom = Pure<T>

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type CaveMushroom = Pure<T>

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type Cotton = Pure<T>

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type WildFlax = Pure<T>

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type SewerMushroom = Pure<T>

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type LushMushroom = Pure<T>

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type RockyMushroom = Pure<T>

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type GlowMushroom = Pure<T>

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type StonyCoral = Pure<T>

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type SoftCoral = Pure<T>

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type SeaweedTemperate = Pure<T>

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type SeaweedTropical = Pure<T>

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type GiantKelp = Pure<T>

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type BullKelp = Pure<T>

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type WavyAlgae = Pure<T>

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type SeaGrapes = Pure<T>

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type MermaidsFan = Pure<T>

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type SeaAnemone = Pure<T>

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type Seagrass = Pure<T>

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type RedAlgae = Pure<T>

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type Liana = Pure<T>

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type MycelBlue = Pure<T>

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type CeilingMushroom = Pure<T>

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type Mold = Pure<T>

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type Root = Pure<T>

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type CeilingLanternPlant = Pure<T>

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type CeilingLanternFlower = Pure<T>

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type CeilingJungleLeafyPlant = Pure<T>

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type Twigs = Pure<T>

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type Wood = Pure<T>

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type Bamboo = Pure<T>

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type Hardwood = Pure<T>

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type Ironwood = Pure<T>

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type Frostwood = Pure<T>

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type Eldwood = Pure<T>

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type Apple = Pure<T>

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type Coconut = Pure<T>

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type Stones = Pure<T>

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type Seashells = Pure<T>

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type Beehive = Pure<T>

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type Bowl = Pure<T>

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type PotionMinor = Pure<T>

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type PotionDummy = Pure<T>

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type VialEmpty = Pure<T>

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type Amethyst = Pure<T>

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type Ruby = Pure<T>

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type Sapphire = Pure<T>

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type Emerald = Pure<T>

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type Topaz = Pure<T>

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type Diamond = Pure<T>

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type Bloodstone = Pure<T>

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type Coal = Pure<T>

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type Cobalt = Pure<T>

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type Copper = Pure<T>

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type Iron = Pure<T>

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type Tin = Pure<T>

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type Silver = Pure<T>

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type Gold = Pure<T>

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type Velorite = Pure<T>

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type VeloriteFrag = Pure<T>

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type Mud = Pure<T>

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type Grave = Pure<T>

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type Door = Pure<T>

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type DoorDark = Pure<T>

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type DoorWide = Pure<T>

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type BoneKeyhole = Pure<T>

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type BoneKeyDoor = Pure<T>

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type Keyhole = Pure<T>

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type KeyDoor = Pure<T>

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type GlassKeyhole = Pure<T>

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type KeyholeBars = Pure<T>

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type HaniwaKeyDoor = Pure<T>

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type HaniwaKeyhole = Pure<T>

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type TerracottaKeyDoor = Pure<T>

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type TerracottaKeyhole = Pure<T>

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type SahaginKeyhole = Pure<T>

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type SahaginKeyDoor = Pure<T>

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type VampireKeyDoor = Pure<T>

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type VampireKeyhole = Pure<T>

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type MyrmidonKeyDoor = Pure<T>

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type MyrmidonKeyhole = Pure<T>

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type MinotaurKeyhole = Pure<T>

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type Window1 = Pure<T>

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type Window2 = Pure<T>

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type Window3 = Pure<T>

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type Window4 = Pure<T>

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type WitchWindow = Pure<T>

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type WindowArabic = Pure<T>

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type GlassBarrier = Pure<T>

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type SeaDecorBlock = Pure<T>

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type CliffDecorBlock = Pure<T>

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type MagicalBarrier = Pure<T>

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type OneWayWall = Pure<T>

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type SeaDecorWindowHor = Pure<T>

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type SeaDecorWindowVer = Pure<T>

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type DropGate = Pure<T>

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type DropGateBottom = Pure<T>

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type WoodBarricades = Pure<T>

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type Rope = Pure<T>

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type SeaDecorChain = Pure<T>

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type IronSpike = Pure<T>

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type DoorBars = Pure<T>

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type HaniwaTrap = Pure<T>

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type HaniwaTrapTriggered = Pure<T>

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type TerracottaStatue = Pure<T>

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type TerracottaBlock = Pure<T>

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type MetalChain = Pure<T>

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type Bones = Pure<T>

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type IceCrystal = Pure<T>

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type GlowIceCrystal = Pure<T>

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type CrystalHigh = Pure<T>

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type CrystalLow = Pure<T>

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type UnderwaterVent = Pure<T>

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type SeaUrchin = Pure<T>

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type IceSpike = Pure<T>

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type Orb = Pure<T>

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type EnsnaringWeb = Pure<T>

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type DiamondLight = Pure<T>

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type Gravestone = Pure<T>

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type Melon = Pure<T>

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type ForgeTools = Pure<T>

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type JugAndBowlArabic = Pure<T>

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type JugArabic = Pure<T>

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type DecorSetArabic = Pure<T>

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type SepareArabic = Pure<T>

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type Candle = Pure<T>

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type SmithingTable = Pure<T>

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type Forge0 = Pure<T>

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type GearWheel0 = Pure<T>

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type Quench0 = Pure<T>

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type SeaDecorEmblem = Pure<T>

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type SeaDecorPillar = Pure<T>

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type MagicalSeal = Pure<T>

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type JugAndCupsCoastal = Pure<T>

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type Lantern = Pure<T>

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type StreetLamp = Pure<T>

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type StreetLampTall = Pure<T>

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type SeashellLantern = Pure<T>

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type FireBowlGround = Pure<T>

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type MesaLantern = Pure<T>

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type LanternpostWoodLantern = Pure<T>

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type LampMetal = Pure<T>

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type LampTerracotta = Pure<T>

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type Chest = Pure<T>

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type DungeonChest0 = Pure<T>

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type DungeonChest1 = Pure<T>

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type DungeonChest2 = Pure<T>

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type DungeonChest3 = Pure<T>

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type DungeonChest4 = Pure<T>

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type DungeonChest5 = Pure<T>

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type CoralChest = Pure<T>

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type HaniwaUrn = Pure<T>

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type TerracottaChest = Pure<T>

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type SahaginChest = Pure<T>

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type CommonLockedChest = Pure<T>

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type ChestBuried = Pure<T>

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type Crate = Pure<T>

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type Barrel = Pure<T>

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type CrateBlock = Pure<T>

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type Fence = Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> PackedElim for Pure<T>

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impl<T> Serialize for Pure<T>
where T: Serialize,

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Context, Target> SynthTyped<Context, Target> for WeakHead<Pure<Target>, Target>

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type Expr = Pure<Target>

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impl<'a, Context: SubContext<S>, T, S> Typed<Context, &'a T, S> for &'a Pure<T>

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fn reduce(self, context: Context) -> (&'a T, S)

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impl<T> Freeze for Pure<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Pure<T>
where T: RefUnwindSafe,

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impl<T> Send for Pure<T>
where T: Send,

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impl<T> Sync for Pure<T>
where T: Sync,

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impl<T> Unpin for Pure<T>
where T: Unpin,

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impl<T> UnwindSafe for Pure<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Event for T
where T: Send + Sync + 'static,

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impl<T> Resource for T
where T: Any + Send + Sync,

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impl<T> Storable for T
where T: Send + Sync + 'static,