pub enum Alignment {
Wild,
Enemy,
Npc,
Tame,
Owned(Uid),
Passive,
}
Variants§
Wild
Wild animals and gentle giants
Enemy
Dungeon cultists and bandits
Npc
Friendly folk in villages
Tame
Farm animals and pets of villagers
Owned(Uid)
Pets you’ve tamed with a collar
Passive
Passive objects like training dummies
Implementations§
§impl Alignment
impl Alignment
pub fn hostile_towards(self, other: Alignment) -> bool
pub fn passive_towards(self, other: Alignment) -> bool
pub fn friendly_towards(self, other: Alignment) -> bool
Trait Implementations§
§impl<'de> Deserialize<'de> for Alignment
impl<'de> Deserialize<'de> for Alignment
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Alignment, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Alignment, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<Alignment> for EcsCompPacket
impl From<Alignment> for EcsCompPacket
source§fn from(other: Alignment) -> EcsCompPacket
fn from(other: Alignment) -> EcsCompPacket
Converts to this type from the input type.
source§impl NetSync for Alignment
impl NetSync for Alignment
source§const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity
Determines what for entities this component is synced to the client. Read more
source§fn pre_insert(&mut self, world: &World)
fn pre_insert(&mut self, world: &World)
Allows making modifications before the synced component is inserted on
the client.
source§fn pre_modify(&mut self, world: &World)
fn pre_modify(&mut self, world: &World)
Allows making modifications before the synced component is overwritten
with this version on the client.
§impl Serialize for Alignment
impl Serialize for Alignment
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl TryFrom<EcsCompPacket> for Alignment
impl TryFrom<EcsCompPacket> for Alignment
impl Copy for Alignment
impl Eq for Alignment
impl StructuralPartialEq for Alignment
Auto Trait Implementations§
impl Freeze for Alignment
impl RefUnwindSafe for Alignment
impl Send for Alignment
impl Sync for Alignment
impl Unpin for Alignment
impl UnwindSafe for Alignment
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more