Struct veloren_common_net::synced_components::inner::inventory::item::armor::Stats
pub struct Stats {
pub protection: Option<Protection>,
pub poise_resilience: Option<Protection>,
pub energy_max: Option<f32>,
pub energy_reward: Option<f32>,
pub precision_power: Option<f32>,
pub stealth: Option<f32>,
pub ground_contact: Friction,
}
Fields§
§protection: Option<Protection>
Protection is non-linearly transformed (following summation) to a damage reduction using (prot / (60 + prot))
poise_resilience: Option<Protection>
Poise protection is non-linearly transformed (following summation) to a poise damage reduction using (prot / (60 + prot))
energy_max: Option<f32>
Energy max is summed, and then applied directly to the max energy stat
energy_reward: Option<f32>
Energy recovery is summed, and then added to 1.0. When attacks reward energy, it is then multiplied by this value before the energy is rewarded.
precision_power: Option<f32>
Precision power is summed, and then added to the default precision multiplier of 1.1.
stealth: Option<f32>
Stealth is summed along with the base stealth bonus (2.0), and then the agent’s perception distance is divided by this value
ground_contact: Friction
Ground contact type, mostly for shoes
Trait Implementations§
§impl<'de> Deserialize<'de> for Stats
impl<'de> Deserialize<'de> for Stats
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Stats, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Stats, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Serialize for Stats
impl Serialize for Stats
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for Stats
impl StructuralPartialEq for Stats
Auto Trait Implementations§
impl Freeze for Stats
impl RefUnwindSafe for Stats
impl Send for Stats
impl Sync for Stats
impl Unpin for Stats
impl UnwindSafe for Stats
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
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&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
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Convert this data type into serializable form (
Data
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entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
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Convert this data from a deserializable form (
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
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source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left
is true
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Converts self
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otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts
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variant of Either<Self, Self>
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returns true
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Converts self
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