Struct veloren_common_net::synced_components::inner::LootOwner
pub struct LootOwner {
expiry: Instant,
owner: LootOwnerKind,
soft: bool,
}
Fields§
§expiry: Instant
§owner: LootOwnerKind
§soft: bool
Implementations§
§impl LootOwner
impl LootOwner
pub fn new(kind: LootOwnerKind, soft: bool) -> LootOwner
pub fn uid(&self) -> Option<Uid>
pub fn owner(&self) -> LootOwnerKind
pub fn time_until_expiration(&self) -> Duration
pub fn expired(&self) -> bool
pub fn default_instant() -> Instant
pub fn is_soft(&self) -> bool
pub fn is_soft(&self) -> bool
This field stands as a wish for NPC’s to not pick the loot up, they will however be able to decide whether they want to follow your wishes or not (players will be able to pick the item up)
pub fn can_pickup( &self, uid: Uid, group: Option<&Group>, alignment: Option<&Alignment>, body: Option<&Body>, player: Option<&Player>, ) -> bool
Trait Implementations§
§impl<'de> Deserialize<'de> for LootOwner
impl<'de> Deserialize<'de> for LootOwner
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<LootOwner, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<LootOwner, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<LootOwner> for EcsCompPacket
impl From<LootOwner> for EcsCompPacket
source§fn from(other: LootOwner) -> EcsCompPacket
fn from(other: LootOwner) -> EcsCompPacket
Converts to this type from the input type.
source§impl NetSync for LootOwner
impl NetSync for LootOwner
source§const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity
const SYNC_FROM: SyncFrom = SyncFrom::AnyEntity
Determines what for entities this component is synced to the client. Read more
source§fn pre_insert(&mut self, world: &World)
fn pre_insert(&mut self, world: &World)
Allows making modifications before the synced component is inserted on
the client.
source§fn pre_modify(&mut self, world: &World)
fn pre_modify(&mut self, world: &World)
Allows making modifications before the synced component is overwritten
with this version on the client.
§impl Serialize for LootOwner
impl Serialize for LootOwner
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl TryFrom<EcsCompPacket> for LootOwner
impl TryFrom<EcsCompPacket> for LootOwner
impl Copy for LootOwner
Auto Trait Implementations§
impl Freeze for LootOwner
impl RefUnwindSafe for LootOwner
impl Send for LootOwner
impl Sync for LootOwner
impl Unpin for LootOwner
impl UnwindSafe for LootOwner
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more