pub struct Projectile {
    pub hit_solid: Vec<Effect>,
    pub hit_entity: Vec<Effect>,
    pub timeout: Vec<Effect>,
    pub time_left: Duration,
    pub owner: Option<Uid>,
    pub ignore_group: bool,
    pub is_sticky: bool,
    pub is_point: bool,
}Fields§
§hit_solid: Vec<Effect>§hit_entity: Vec<Effect>§timeout: Vec<Effect>§time_left: DurationTime left until the projectile will despawn
owner: Option<Uid>§ignore_group: boolWhether projectile collides with entities in the same group as its owner
is_sticky: boolWhether the projectile is sticky
is_point: boolWhether the projectile should use a point collider
Trait Implementations§
Source§impl Clone for Projectile
 
impl Clone for Projectile
Source§fn clone(&self) -> Projectile
 
fn clone(&self) -> Projectile
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Component for Projectile
 
impl Component for Projectile
Source§type Storage = DenseVecStorage<Projectile>
 
type Storage = DenseVecStorage<Projectile>
Associated storage type for this component.
Auto Trait Implementations§
impl Freeze for Projectile
impl !RefUnwindSafe for Projectile
impl Send for Projectile
impl Sync for Projectile
impl Unpin for Projectile
impl !UnwindSafe for Projectile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more