pub struct ActiveAbilities {
pub guard: GuardAbility,
pub primary: PrimaryAbility,
pub secondary: SecondaryAbility,
pub movement: MovementAbility,
pub limit: Option<usize>,
pub auxiliary_sets: HashMap<(Option<ToolKind>, Option<ToolKind>), Vec<AuxiliaryAbility>>,
}
Fields§
§guard: GuardAbility
§primary: PrimaryAbility
§secondary: SecondaryAbility
§movement: MovementAbility
§limit: Option<usize>
§auxiliary_sets: HashMap<(Option<ToolKind>, Option<ToolKind>), Vec<AuxiliaryAbility>>
Implementations§
§impl ActiveAbilities
impl ActiveAbilities
pub fn from_auxiliary( auxiliary_sets: HashMap<(Option<ToolKind>, Option<ToolKind>), Vec<AuxiliaryAbility>>, limit: Option<usize>, ) -> ActiveAbilities
pub fn default_limited(limit: usize) -> ActiveAbilities
pub fn change_ability( &mut self, slot: usize, auxiliary_key: (Option<ToolKind>, Option<ToolKind>), new_ability: AuxiliaryAbility, inventory: Option<&Inventory>, skill_set: Option<&SkillSet>, )
pub fn active_auxiliary_key( inv: Option<&Inventory>, ) -> (Option<ToolKind>, Option<ToolKind>)
pub fn auxiliary_set( &self, inv: Option<&Inventory>, skill_set: Option<&SkillSet>, ) -> Cow<'_, Vec<AuxiliaryAbility>>
pub fn get_ability( &self, input: AbilityInput, inventory: Option<&Inventory>, skill_set: Option<&SkillSet>, stats: Option<&Stats>, ) -> Ability
pub fn activate_ability(
&self,
input: AbilityInput,
inv: Option<&Inventory>,
skill_set: &SkillSet,
body: Option<&Body>,
char_state: Option<&CharacterState>,
context: &AbilityContext,
stats: Option<&Stats>,
) -> Option<(CharacterAbility, bool, SpecifiedAbility)>
pub fn activate_ability( &self, input: AbilityInput, inv: Option<&Inventory>, skill_set: &SkillSet, body: Option<&Body>, char_state: Option<&CharacterState>, context: &AbilityContext, stats: Option<&Stats>, ) -> Option<(CharacterAbility, bool, SpecifiedAbility)>
Returns the CharacterAbility from an ability input, and also whether the ability was from a weapon wielded in the offhand
pub fn iter_available_abilities_on<'a>( inv: Option<&'a Inventory>, skill_set: Option<&'a SkillSet>, equip_slot: EquipSlot, ) -> impl Iterator<Item = usize> + 'a
pub fn all_available_abilities( inv: Option<&Inventory>, skill_set: Option<&SkillSet>, ) -> Vec<AuxiliaryAbility>
Trait Implementations§
§impl Clone for ActiveAbilities
impl Clone for ActiveAbilities
§fn clone(&self) -> ActiveAbilities
fn clone(&self) -> ActiveAbilities
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Component for ActiveAbilities
impl Component for ActiveAbilities
§type Storage = DerefFlaggedStorage<ActiveAbilities, VecStorage<ActiveAbilities>>
type Storage = DerefFlaggedStorage<ActiveAbilities, VecStorage<ActiveAbilities>>
Associated storage type for this component.
§impl Debug for ActiveAbilities
impl Debug for ActiveAbilities
§impl Default for ActiveAbilities
impl Default for ActiveAbilities
§fn default() -> ActiveAbilities
fn default() -> ActiveAbilities
Returns the “default value” for a type. Read more
§impl<'de> Deserialize<'de> for ActiveAbilities
impl<'de> Deserialize<'de> for ActiveAbilities
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ActiveAbilities, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ActiveAbilities, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl From<ActiveAbilities> for EcsCompPacket
impl From<ActiveAbilities> for EcsCompPacket
source§fn from(other: ActiveAbilities) -> EcsCompPacket
fn from(other: ActiveAbilities) -> EcsCompPacket
Converts to this type from the input type.
source§impl NetSync for ActiveAbilities
impl NetSync for ActiveAbilities
source§const SYNC_FROM: SyncFrom = SyncFrom::ClientEntity
const SYNC_FROM: SyncFrom = SyncFrom::ClientEntity
Determines what for entities this component is synced to the client. Read more
source§fn pre_insert(&mut self, world: &World)
fn pre_insert(&mut self, world: &World)
Allows making modifications before the synced component is inserted on
the client.
source§fn pre_modify(&mut self, world: &World)
fn pre_modify(&mut self, world: &World)
Allows making modifications before the synced component is overwritten
with this version on the client.
§impl Serialize for ActiveAbilities
impl Serialize for ActiveAbilities
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl TryFrom<EcsCompPacket> for ActiveAbilities
impl TryFrom<EcsCompPacket> for ActiveAbilities
source§fn try_from(other: EcsCompPacket) -> Result<ActiveAbilities, Self::Error>
fn try_from(other: EcsCompPacket) -> Result<ActiveAbilities, Self::Error>
Performs the conversion.
Auto Trait Implementations§
impl Freeze for ActiveAbilities
impl RefUnwindSafe for ActiveAbilities
impl Send for ActiveAbilities
impl Sync for ActiveAbilities
impl Unpin for ActiveAbilities
impl UnwindSafe for ActiveAbilities
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.