pub struct EcsWorld<'a, 'b> {
pub entities: &'b Entities<'a>,
pub health: EcsComponentAccess<'a, 'b, Health>,
pub uid: EcsComponentAccess<'a, 'b, Uid>,
pub player: EcsComponentAccess<'a, 'b, Player>,
pub id_maps: &'b Read<'a, IdMaps>,
}Fields§
§entities: &'b Entities<'a>§health: EcsComponentAccess<'a, 'b, Health>§uid: EcsComponentAccess<'a, 'b, Uid>§player: EcsComponentAccess<'a, 'b, Player>§id_maps: &'b Read<'a, IdMaps>Auto Trait Implementations§
impl<'a, 'b> Freeze for EcsWorld<'a, 'b>
impl<'a, 'b> !RefUnwindSafe for EcsWorld<'a, 'b>
impl<'a, 'b> Send for EcsWorld<'a, 'b>
impl<'a, 'b> Sync for EcsWorld<'a, 'b>
impl<'a, 'b> Unpin for EcsWorld<'a, 'b>
impl<'a, 'b> !UnwindSafe for EcsWorld<'a, 'b>
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impl<T> BorrowMut<T> for Twhere
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§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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Query the “status” flags for the
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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