pub struct AnimationPlugin {
interface0: Guest,
interface1: Guest,
}
Expand description
Auto-generated bindings for an instance a component which
implements the world animation-plugin
.
This structure can be created through a number of means depending on your requirements and what you have on hand:
-
The most convenient way is to use
AnimationPlugin::instantiate
which only needs aStore
,Component
, andLinker
. -
Alternatively you can create a
AnimationPluginPre
ahead of time with aComponent
to front-load string lookups of exports once instead of per-instantiation. This method then usesAnimationPluginPre::instantiate
to create aAnimationPlugin
. -
If you’ve instantiated the instance yourself already then you can use
AnimationPlugin::new
. -
You can also access the guts of instantiation through
AnimationPluginIndices::new_instance
followed byAnimationPluginIndices::load
to crate an instance of this type.
These methods are all equivalent to one another and move around the tradeoff of what work is performed when.
Fields§
§interface0: Guest
§interface1: Guest
Implementations§
source§impl AnimationPlugin
impl AnimationPlugin
sourcepub fn instantiate<_T>(
store: impl AsContextMut<Data = _T>,
component: &Component,
linker: &Linker<_T>,
) -> Result<AnimationPlugin>
pub fn instantiate<_T>( store: impl AsContextMut<Data = _T>, component: &Component, linker: &Linker<_T>, ) -> Result<AnimationPlugin>
Convenience wrapper around AnimationPluginPre::new
and
AnimationPluginPre::instantiate
.
sourcepub fn new(
store: impl AsContextMut,
instance: &Instance,
) -> Result<AnimationPlugin>
pub fn new( store: impl AsContextMut, instance: &Instance, ) -> Result<AnimationPlugin>
Convenience wrapper around AnimationPluginIndices::new_instance
and
AnimationPluginIndices::load
.
pub fn add_to_linker<T, U>( linker: &mut Linker<T>, get: impl Fn(&mut T) -> &mut U + Send + Sync + Copy + 'static, ) -> Result<()>
pub fn veloren_plugin_events(&self) -> &Guest
pub fn veloren_plugin_animation(&self) -> &Guest
Auto Trait Implementations§
impl Freeze for AnimationPlugin
impl RefUnwindSafe for AnimationPlugin
impl Send for AnimationPlugin
impl Sync for AnimationPlugin
impl Unpin for AnimationPlugin
impl UnwindSafe for AnimationPlugin
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more