pub struct TerrainChanges {
pub new_chunks: HashSet<Vec2<i32>>,
pub modified_chunks: HashSet<Vec2<i32>>,
pub removed_chunks: HashSet<Vec2<i32>>,
pub modified_blocks: HashMap<Vec3<i32>, Block>,
}Fields§
§new_chunks: HashSet<Vec2<i32>>§modified_chunks: HashSet<Vec2<i32>>§removed_chunks: HashSet<Vec2<i32>>§modified_blocks: HashMap<Vec3<i32>, Block>Implementations§
Trait Implementations§
Source§impl Default for TerrainChanges
impl Default for TerrainChanges
Source§fn default() -> TerrainChanges
fn default() -> TerrainChanges
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TerrainChanges
impl RefUnwindSafe for TerrainChanges
impl Send for TerrainChanges
impl Sync for TerrainChanges
impl Unpin for TerrainChanges
impl UnsafeUnpin for TerrainChanges
impl UnwindSafe for TerrainChanges
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