Struct veloren_common_state::state::TerrainChanges
source · pub struct TerrainChanges {
pub new_chunks: HashSet<Vec2<i32>>,
pub modified_chunks: HashSet<Vec2<i32>>,
pub removed_chunks: HashSet<Vec2<i32>>,
pub modified_blocks: HashMap<Vec3<i32>, Block>,
}
Fields§
§new_chunks: HashSet<Vec2<i32>>
§modified_chunks: HashSet<Vec2<i32>>
§removed_chunks: HashSet<Vec2<i32>>
§modified_blocks: HashMap<Vec3<i32>, Block>
Implementations§
Trait Implementations§
source§impl Default for TerrainChanges
impl Default for TerrainChanges
source§fn default() -> TerrainChanges
fn default() -> TerrainChanges
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TerrainChanges
impl RefUnwindSafe for TerrainChanges
impl Send for TerrainChanges
impl Sync for TerrainChanges
impl Unpin for TerrainChanges
impl UnwindSafe for TerrainChanges
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T: ?Sized,
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