pub struct EventEmitters<'a> {
Show 17 fields mount: Option<Emitter<'a, MountEvent>>, mount_volume: Option<Emitter<'a, MountVolumeEvent>>, set_pet_stay: Option<Emitter<'a, SetPetStayEvent>>, unmount: Option<Emitter<'a, UnmountEvent>>, lantern: Option<Emitter<'a, SetLanternEvent>>, npc_interact: Option<Emitter<'a, NpcInteractEvent>>, initiate_invite: Option<Emitter<'a, InitiateInviteEvent>>, invite_response: Option<Emitter<'a, InviteResponseEvent>>, process_trade_action: Option<Emitter<'a, ProcessTradeActionEvent>>, inventory_manip: Option<Emitter<'a, InventoryManipEvent>>, group_manip: Option<Emitter<'a, GroupManipEvent>>, respawn: Option<Emitter<'a, RespawnEvent>>, sound: Option<Emitter<'a, SoundEvent>>, change_ability: Option<Emitter<'a, ChangeAbilityEvent>>, change_stance: Option<Emitter<'a, ChangeStanceEvent>>, start_teleporting: Option<Emitter<'a, StartTeleportingEvent>>, buff: Option<Emitter<'a, BuffEvent>>,
}

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§mount: Option<Emitter<'a, MountEvent>>§mount_volume: Option<Emitter<'a, MountVolumeEvent>>§set_pet_stay: Option<Emitter<'a, SetPetStayEvent>>§unmount: Option<Emitter<'a, UnmountEvent>>§lantern: Option<Emitter<'a, SetLanternEvent>>§npc_interact: Option<Emitter<'a, NpcInteractEvent>>§initiate_invite: Option<Emitter<'a, InitiateInviteEvent>>§invite_response: Option<Emitter<'a, InviteResponseEvent>>§process_trade_action: Option<Emitter<'a, ProcessTradeActionEvent>>§inventory_manip: Option<Emitter<'a, InventoryManipEvent>>§group_manip: Option<Emitter<'a, GroupManipEvent>>§respawn: Option<Emitter<'a, RespawnEvent>>§sound: Option<Emitter<'a, SoundEvent>>§change_ability: Option<Emitter<'a, ChangeAbilityEvent>>§change_stance: Option<Emitter<'a, ChangeStanceEvent>>§start_teleporting: Option<Emitter<'a, StartTeleportingEvent>>§buff: Option<Emitter<'a, BuffEvent>>

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impl<'a> EventEmitters<'a>

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pub fn append(&mut self, other: Self)

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impl<'a> EmitExt<BuffEvent> for EventEmitters<'a>

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fn emit(&mut self, event: BuffEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = BuffEvent>)

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impl<'a> EmitExt<ChangeAbilityEvent> for EventEmitters<'a>

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fn emit(&mut self, event: ChangeAbilityEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = ChangeAbilityEvent>)

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impl<'a> EmitExt<ChangeStanceEvent> for EventEmitters<'a>

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fn emit(&mut self, event: ChangeStanceEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = ChangeStanceEvent>)

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impl<'a> EmitExt<GroupManipEvent> for EventEmitters<'a>

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fn emit(&mut self, event: GroupManipEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = GroupManipEvent>)

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impl<'a> EmitExt<InitiateInviteEvent> for EventEmitters<'a>

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fn emit(&mut self, event: InitiateInviteEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = InitiateInviteEvent>)

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impl<'a> EmitExt<InventoryManipEvent> for EventEmitters<'a>

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fn emit(&mut self, event: InventoryManipEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = InventoryManipEvent>)

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impl<'a> EmitExt<InviteResponseEvent> for EventEmitters<'a>

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fn emit(&mut self, event: InviteResponseEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = InviteResponseEvent>)

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impl<'a> EmitExt<MountEvent> for EventEmitters<'a>

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fn emit(&mut self, event: MountEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = MountEvent>)

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impl<'a> EmitExt<MountVolumeEvent> for EventEmitters<'a>

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fn emit(&mut self, event: MountVolumeEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = MountVolumeEvent>)

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impl<'a> EmitExt<NpcInteractEvent> for EventEmitters<'a>

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fn emit(&mut self, event: NpcInteractEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = NpcInteractEvent>)

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impl<'a> EmitExt<ProcessTradeActionEvent> for EventEmitters<'a>

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fn emit(&mut self, event: ProcessTradeActionEvent)

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fn emit_many( &mut self, events: impl IntoIterator<Item = ProcessTradeActionEvent>, )

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impl<'a> EmitExt<RespawnEvent> for EventEmitters<'a>

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fn emit(&mut self, event: RespawnEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = RespawnEvent>)

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impl<'a> EmitExt<SetLanternEvent> for EventEmitters<'a>

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fn emit(&mut self, event: SetLanternEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = SetLanternEvent>)

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impl<'a> EmitExt<SetPetStayEvent> for EventEmitters<'a>

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fn emit(&mut self, event: SetPetStayEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = SetPetStayEvent>)

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impl<'a> EmitExt<SoundEvent> for EventEmitters<'a>

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fn emit(&mut self, event: SoundEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = SoundEvent>)

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impl<'a> EmitExt<StartTeleportingEvent> for EventEmitters<'a>

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fn emit(&mut self, event: StartTeleportingEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = StartTeleportingEvent>)

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impl<'a> EmitExt<UnmountEvent> for EventEmitters<'a>

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fn emit(&mut self, event: UnmountEvent)

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fn emit_many(&mut self, events: impl IntoIterator<Item = UnmountEvent>)

Auto Trait Implementations§

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impl<'a> Freeze for EventEmitters<'a>

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impl<'a> RefUnwindSafe for EventEmitters<'a>

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impl<'a> Send for EventEmitters<'a>

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impl<'a> Sync for EventEmitters<'a>

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impl<'a> Unpin for EventEmitters<'a>

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impl<'a> UnwindSafe for EventEmitters<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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