pub(super) fn point_voxel_collision(
entity: Entity,
pos: &mut Pos,
pos_delta: Vec3<f32>,
vel: &mut Vel,
physics_state: &mut PhysicsState,
sticky: bool,
outcomes: &mut Vec<Outcome>,
read: &PhysicsRead<'_>,
)
pub(super) fn point_voxel_collision(
entity: Entity,
pos: &mut Pos,
pos_delta: Vec3<f32>,
vel: &mut Vel,
physics_state: &mut PhysicsState,
sticky: bool,
outcomes: &mut Vec<Outcome>,
read: &PhysicsRead<'_>,
)