Function point_voxel_collision

Source
pub(super) fn point_voxel_collision(
    entity: Entity,
    pos: &mut Pos,
    pos_delta: Vec3<f32>,
    vel: &mut Vel,
    physics_state: &mut PhysicsState,
    sticky: bool,
    outcomes: &mut Vec<Outcome>,
    read: &PhysicsRead<'_>,
)