pub enum Outcome {
Show 41 variants Explosion { pos: Vec3<f32>, power: f32, radius: f32, is_attack: bool, reagent: Option<Reagent>, }, Lightning { pos: Vec3<f32>, }, ProjectileShot { pos: Vec3<f32>, body: Body, vel: Vec3<f32>, }, ProjectileHit { pos: Vec3<f32>, body: Body, vel: Vec3<f32>, source: Option<Uid>, target: Option<Uid>, }, Beam { pos: Vec3<f32>, specifier: FrontendSpecifier, }, ExpChange { uid: Uid, exp: u32, xp_pools: HashSet<SkillGroupKind>, }, SkillPointGain { uid: Uid, skill_tree: SkillGroupKind, total_points: u16, }, ComboChange { uid: Uid, combo: u32, }, BreakBlock { pos: Vec3<i32>, color: Option<Rgb<u8>>, }, SummonedCreature { pos: Vec3<f32>, body: Body, }, HealthChange { pos: Vec3<f32>, info: HealthChangeInfo, }, Death { pos: Vec3<f32>, }, Block { pos: Vec3<f32>, parry: bool, uid: Uid, }, PoiseChange { pos: Vec3<f32>, state: PoiseState, }, GroundSlam { pos: Vec3<f32>, }, IceSpikes { pos: Vec3<f32>, }, IceCrack { pos: Vec3<f32>, }, FlashFreeze { pos: Vec3<f32>, }, Steam { pos: Vec3<f32>, }, LaserBeam { pos: Vec3<f32>, }, CyclopsCharge { pos: Vec3<f32>, }, FlamethrowerCharge { pos: Vec3<f32>, }, FuseCharge { pos: Vec3<f32>, }, TerracottaStatueCharge { pos: Vec3<f32>, }, SurpriseEgg { pos: Vec3<f32>, }, Utterance { pos: Vec3<f32>, body: Body, kind: UtteranceKind, }, Glider { pos: Vec3<f32>, wielded: bool, }, SpriteDelete { pos: Vec3<i32>, sprite: SpriteKind, }, SpriteUnlocked { pos: Vec3<i32>, }, FailedSpriteUnlock { pos: Vec3<i32>, }, Whoosh { pos: Vec3<f32>, }, Swoosh { pos: Vec3<f32>, }, Slash { pos: Vec3<f32>, }, FireShockwave { pos: Vec3<f32>, }, GroundDig { pos: Vec3<f32>, }, PortalActivated { pos: Vec3<f32>, }, TeleportedByPortal { pos: Vec3<f32>, }, FromTheAshes { pos: Vec3<f32>, }, ClayGolemDash { pos: Vec3<f32>, }, Bleep { pos: Vec3<f32>, }, Charge { pos: Vec3<f32>, },
}
Expand description

An outcome represents the final result of an instantaneous event. It implies that said event has already occurred. It is not a request for that event to occur, nor is it something that may be cancelled or otherwise altered. Its primary purpose is to act as something for frontends (both server and client) to listen to in order to receive feedback about events in the world.

Variants§

§

Explosion

Fields

§pos: Vec3<f32>
§power: f32
§radius: f32
§is_attack: bool
§reagent: Option<Reagent>
§

Lightning

Fields

§pos: Vec3<f32>
§

ProjectileShot

Fields

§pos: Vec3<f32>
§body: Body
§vel: Vec3<f32>
§

ProjectileHit

Fields

§pos: Vec3<f32>
§body: Body
§vel: Vec3<f32>
§source: Option<Uid>
§target: Option<Uid>
§

Beam

Fields

§pos: Vec3<f32>
§

ExpChange

Fields

§uid: Uid
§exp: u32
§xp_pools: HashSet<SkillGroupKind>
§

SkillPointGain

Fields

§uid: Uid
§skill_tree: SkillGroupKind
§total_points: u16
§

ComboChange

Fields

§uid: Uid
§combo: u32
§

BreakBlock

Fields

§pos: Vec3<i32>
§color: Option<Rgb<u8>>
§

SummonedCreature

Fields

§pos: Vec3<f32>
§body: Body
§

HealthChange

Fields

§pos: Vec3<f32>
§

Death

Fields

§pos: Vec3<f32>
§

Block

Fields

§pos: Vec3<f32>
§parry: bool
§uid: Uid
§

PoiseChange

Fields

§pos: Vec3<f32>
§

GroundSlam

Fields

§pos: Vec3<f32>
§

IceSpikes

Fields

§pos: Vec3<f32>
§

IceCrack

Fields

§pos: Vec3<f32>
§

FlashFreeze

Fields

§pos: Vec3<f32>
§

Steam

Fields

§pos: Vec3<f32>
§

LaserBeam

Fields

§pos: Vec3<f32>
§

CyclopsCharge

Fields

§pos: Vec3<f32>
§

FlamethrowerCharge

Fields

§pos: Vec3<f32>
§

FuseCharge

Fields

§pos: Vec3<f32>
§

TerracottaStatueCharge

Fields

§pos: Vec3<f32>
§

SurpriseEgg

Fields

§pos: Vec3<f32>
§

Utterance

Fields

§pos: Vec3<f32>
§body: Body
§

Glider

Fields

§pos: Vec3<f32>
§wielded: bool
§

SpriteDelete

Fields

§pos: Vec3<i32>
§sprite: SpriteKind
§

SpriteUnlocked

Fields

§pos: Vec3<i32>
§

FailedSpriteUnlock

Fields

§pos: Vec3<i32>
§

Whoosh

Fields

§pos: Vec3<f32>
§

Swoosh

Fields

§pos: Vec3<f32>
§

Slash

Fields

§pos: Vec3<f32>
§

FireShockwave

Fields

§pos: Vec3<f32>
§

GroundDig

Fields

§pos: Vec3<f32>
§

PortalActivated

Fields

§pos: Vec3<f32>
§

TeleportedByPortal

Fields

§pos: Vec3<f32>
§

FromTheAshes

Fields

§pos: Vec3<f32>
§

ClayGolemDash

Fields

§pos: Vec3<f32>
§

Bleep

Fields

§pos: Vec3<f32>
§

Charge

Fields

§pos: Vec3<f32>

Implementations§

Trait Implementations§

source§

impl Clone for Outcome

source§

fn clone(&self) -> Outcome

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Outcome

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<'de> Deserialize<'de> for Outcome

source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Serialize for Outcome

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<C, M> ConvertSaveload<M> for C

§

type Data = C

(De)Serializable data representation for data type
§

type Error = Infallible

Error may occur during serialization or deserialization of component
§

fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
§

fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>
where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

§

impl<T> Instrument for T

§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<T> Pointable for T

§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<Context> SubContext<Context> for Context

source§

fn sub_context(self) -> Context

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

§

fn vzip(self) -> V

§

impl<T> WithSubscriber for T

§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

§

impl<T> Event for T
where T: Send + Sync + 'static,

§

impl<T> Resource for T
where T: Any + Send + Sync,