pub struct Sys;Expand description
This system kills players, levels them up, and regenerates energy.
Trait Implementations§
Source§impl<'a> System<'a> for Sys
 
impl<'a> System<'a> for Sys
const NAME: &'static str = "stats"
const ORIGIN: Origin = Origin::Common
const PHASE: Phase = Phase::Create
type SystemData = (ReadData<'a>, Storage<'a, Stats, FetchMut<'a, MaskedStorage<Stats>>>, Storage<'a, Health, FetchMut<'a, MaskedStorage<Health>>>, Storage<'a, Poise, FetchMut<'a, MaskedStorage<Poise>>>, Storage<'a, Energy, FetchMut<'a, MaskedStorage<Energy>>>, Storage<'a, Combo, FetchMut<'a, MaskedStorage<Combo>>>)
fn run( _job: &mut Job<Self>, (read_data, stats, healths, poises, energies, combos): Self::SystemData, )
fn sys_name() -> String
Auto Trait Implementations§
impl Freeze for Sys
impl RefUnwindSafe for Sys
impl Send for Sys
impl Sync for Sys
impl Unpin for Sys
impl UnwindSafe for Sys
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
 
impl<T> Pointable for T
Source§impl<Context> SubContext<Context> for Context
 
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> TryDefault for Twhere
    T: Default,
 
impl<T> TryDefault for Twhere
    T: Default,
§fn try_default() -> Result<T, String>
 
fn try_default() -> Result<T, String>
Tries to create the default.
§fn unwrap_default() -> Self
 
fn unwrap_default() -> Self
Calls 
try_default and panics on an error case.