Struct veloren_rtsim::ai::WithState
source · pub struct WithState<A, S, S0>(A, Resettable<S>, PhantomData<S0>);
Tuple Fields§
§0: A
§1: Resettable<S>
§2: PhantomData<S0>
Trait Implementations§
source§impl<S0: State, S: State, R, A: Action<S, R>> Action<S0, R> for WithState<A, S, S0>
impl<S0: State, S: State, R, A: Action<S, R>> Action<S0, R> for WithState<A, S, S0>
source§fn is_same(&self, other: &Self) -> boolwhere
Self: Sized,
fn is_same(&self, other: &Self) -> boolwhere
Self: Sized,
Returns
true
if the action should be considered the ‘same’ (i.e:
achieving the same objective) as another. In general, the AI system
will try to avoid switching (and therefore restarting) tasks when the
new task is the ‘same’ as the old one.source§fn dyn_is_same(&self, other: &dyn Action<S0, R>) -> bool
fn dyn_is_same(&self, other: &dyn Action<S0, R>) -> bool
Like
Action::is_same
, but allows for dynamic dispatch.source§fn backtrace(&self, bt: &mut Vec<String>)
fn backtrace(&self, bt: &mut Vec<String>)
Generate a backtrace for the action. The action should recursively push
all of the tasks it is currently performing.
source§fn tick(&mut self, ctx: &mut NpcCtx<'_>, _state: &mut S0) -> ControlFlow<R>
fn tick(&mut self, ctx: &mut NpcCtx<'_>, _state: &mut S0) -> ControlFlow<R>
Perform the action for the current tick.
source§fn dyn_is_same_sized(&self, other: &dyn Action<S, R>) -> boolwhere
Self: Sized,
fn dyn_is_same_sized(&self, other: &dyn Action<S, R>) -> boolwhere
Self: Sized,
Like
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Self: Sized,
fn then<A1: Action<S, R1>, R1>(self, other: A1) -> Then<Self, A1, R>where
Self: Sized,
Create an action that chains together two sub-actions, one after the
other. Read more
source§fn repeat(self) -> Repeat<Self, R>where
Self: Sized,
fn repeat(self) -> Repeat<Self, R>where
Self: Sized,
Create an action that repeats a sub-action indefinitely. Read more
source§fn stop_if<P: Predicate + Clone>(self, p: P) -> StopIf<Self, P>where
Self: Sized,
fn stop_if<P: Predicate + Clone>(self, p: P) -> StopIf<Self, P>where
Self: Sized,
Stop the sub-action suddenly if a condition is reached. Read more
source§fn interrupt_with<A1: Action<S, R1>, R1, F: Fn(&mut NpcCtx<'_>, &mut S) -> Option<A1> + Send + Sync + 'static>(
self,
f: F,
) -> InterruptWith<Self, F, A1, R1>where
Self: Sized,
fn interrupt_with<A1: Action<S, R1>, R1, F: Fn(&mut NpcCtx<'_>, &mut S) -> Option<A1> + Send + Sync + 'static>(
self,
f: F,
) -> InterruptWith<Self, F, A1, R1>where
Self: Sized,
Pause an action to possibly perform another action. Read more
source§fn map<F: Fn(R, &mut S) -> R1, R1>(self, f: F) -> Map<Self, F, R>where
Self: Sized,
fn map<F: Fn(R, &mut S) -> R1, R1>(self, f: F) -> Map<Self, F, R>where
Self: Sized,
Map the completion value of this action to something else.
source§fn boxed(self) -> Box<dyn Action<S, R>>where
Self: Sized,
fn boxed(self) -> Box<dyn Action<S, R>>where
Self: Sized,
Box the action. Often used to perform type erasure, such as when you
want to return one of many actions (each with different types) from
the same function. Read more
source§fn with_state<S0>(self, s: S) -> WithState<Self, S, S0>
fn with_state<S0>(self, s: S) -> WithState<Self, S, S0>
Set the state for child actions. Read more
source§fn map_state<S0, F>(self, f: F) -> MapState<Self, F, S, S0>
fn map_state<S0, F>(self, f: F) -> MapState<Self, F, S, S0>
Map the current state for child actions, this map expects the return
value to have the same lifetime as the input state. Read more
source§fn debug<F, T>(self, mk_info: F) -> Debug<Self, F, T>where
Self: Sized,
fn debug<F, T>(self, mk_info: F) -> Debug<Self, F, T>where
Self: Sized,
Add debugging information to the action that will be visible when using
the
/npc_info
command. Read morefn l<Rhs>(self) -> Either<Self, Rhs>where
Self: Sized,
fn r<Lhs>(self) -> Either<Lhs, Self>where
Self: Sized,
impl<A: Copy, S: Copy, S0: Copy> Copy for WithState<A, S, S0>
Auto Trait Implementations§
impl<A, S, S0> Freeze for WithState<A, S, S0>
impl<A, S, S0> RefUnwindSafe for WithState<A, S, S0>
impl<A, S, S0> Send for WithState<A, S, S0>
impl<A, S, S0> Sync for WithState<A, S, S0>
impl<A, S, S0> Unpin for WithState<A, S, S0>
impl<A, S, S0> UnwindSafe for WithState<A, S, S0>
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: ?Sized,
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Mutably borrows from an owned value. Read more
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Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
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Casts the value.
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