Struct veloren_rtsim::data::npc::Npc
source · pub struct Npc {Show 18 fields
pub uid: u64,
pub seed: u32,
pub wpos: Vec3<f32>,
pub dir: Vec2<f32>,
pub body: Body,
pub role: Role,
pub home: Option<SiteId>,
pub faction: Option<FactionId>,
pub health_fraction: f32,
pub known_reports: HashSet<ReportId>,
pub personality: Personality,
pub sentiments: Sentiments,
pub chunk_pos: Option<Vec2<i32>>,
pub current_site: Option<SiteId>,
pub controller: Controller,
pub inbox: VecDeque<NpcInput>,
pub mode: SimulationMode,
pub brain: Option<Brain>,
}
Fields§
§uid: u64
§seed: u32
§wpos: Vec3<f32>
Represents the location of the NPC.
dir: Vec2<f32>
§body: Body
§role: Role
§home: Option<SiteId>
§faction: Option<FactionId>
§health_fraction: f32
The current health of the NPC, < 0.0 is dead and 1.0 is max.
known_reports: HashSet<ReportId>
The [Report
]s that the NPC is aware of.
personality: Personality
§sentiments: Sentiments
§chunk_pos: Option<Vec2<i32>>
§current_site: Option<SiteId>
§controller: Controller
§inbox: VecDeque<NpcInput>
§mode: SimulationMode
Whether the NPC is in simulated or loaded mode (when rtsim is run on the server, loaded corresponds to being within a loaded chunk). When in loaded mode, the interactions of the NPC should not be simulated but should instead be derived from the game.
brain: Option<Brain>
Implementations§
source§impl Npc
impl Npc
pub const PERM_ENTITY_CONFIG: u32 = 1u32
const PERM_NAME: u32 = 0u32
pub fn new(seed: u32, wpos: Vec3<f32>, body: Body, role: Role) -> Self
pub fn is_dead(&self) -> bool
pub fn with_personality(self, personality: Personality) -> Self
pub fn with_home(self, home: impl Into<Option<SiteId>>) -> Self
pub fn with_faction(self, faction: impl Into<Option<FactionId>>) -> Self
pub fn rng(&self, perm: u32) -> impl Rng
pub fn get_name(&self) -> String
pub fn profession(&self) -> Option<Profession>
pub fn cleanup(&mut self, reports: &Reports)
Trait Implementations§
source§impl<'de> Deserialize<'de> for Npc
impl<'de> Deserialize<'de> for Npc
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Npc
impl !RefUnwindSafe for Npc
impl Send for Npc
impl Sync for Npc
impl Unpin for Npc
impl !UnwindSafe for Npc
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