struct StuckAirshipTracker {
pos_history: Vec<Vec3<f32>>,
backout_route: Vec<Vec3<f32>>,
}
Expand description
Tracks the airship position history. Used for determining if an airship is stuck.
Fields§
§pos_history: Vec<Vec3<f32>>
The airship’s position history. Used for determining if the airship is stuck in one place.
backout_route: Vec<Vec3<f32>>
The route to follow for backing out of a stuck position.
Implementations§
Source§impl StuckAirshipTracker
impl StuckAirshipTracker
Sourceconst BACKOUT_DIST: f32 = 100f32
const BACKOUT_DIST: f32 = 100f32
The distance to back out from the stuck position.
Sourceconst BACKOUT_TARGET_DIST: f32 = 50f32
const BACKOUT_TARGET_DIST: f32 = 50f32
The tolerance for determining if the airship has reached a backout position.
Sourceconst MAX_POS_HISTORY_SIZE: usize = 5usize
const MAX_POS_HISTORY_SIZE: usize = 5usize
The number of positions to track in the position history.
Sourceconst NEAR_GROUND_HEIGHT: f32 = 10f32
const NEAR_GROUND_HEIGHT: f32 = 10f32
The height for testing if the airship is near the ground.
Sourcefn add_position(&mut self, new_pos: Vec3<f32>)
fn add_position(&mut self, new_pos: Vec3<f32>)
Add a new position to the position history, maintaining a fixed size.
Sourcefn current_backout_pos(&mut self, ctx: &mut NpcCtx<'_, '_>) -> Option<Vec3<f32>>
fn current_backout_pos(&mut self, ctx: &mut NpcCtx<'_, '_>) -> Option<Vec3<f32>>
Get the current backout position. If the backout route is not empty, return the first position in the route. As a side effect, if the airship position is within the target distance of the first backout position, remove the backout position. If there are no more backout postions, the position history is cleared (because it will be stale data), and return None.
Sourcefn is_stuck(
&mut self,
ctx: &mut NpcCtx<'_, '_>,
current_pos: &Vec3<f32>,
target_pos: &Vec2<f32>,
) -> bool
fn is_stuck( &mut self, ctx: &mut NpcCtx<'_, '_>, current_pos: &Vec3<f32>, target_pos: &Vec2<f32>, ) -> bool
Check if the airship is stuck in one place. This check is done only in cruise flight when the PID controller is affecting the Z axis movement only. When the airship gets stuck, it will stop moving. The only recourse is reverse direction, back up, and then ascend to hopefully fly over the top of the obstacle. This may be repeated if the airship gets stuck again. When the determination is made that the airship is stuck, two positions are generated for the backout procedure: the first is in the reverse of the direction the airship was recently moving, and the second is straight up from the first position. If the airship was near the ground when it got stuck, the initial backout is done while climbing slightly to avoid any other near-ground objects. If the airship was not near the ground, the initial backout position is at the same height as the current position,
Trait Implementations§
Source§impl Clone for StuckAirshipTracker
impl Clone for StuckAirshipTracker
Source§fn clone(&self) -> StuckAirshipTracker
fn clone(&self) -> StuckAirshipTracker
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for StuckAirshipTracker
impl Debug for StuckAirshipTracker
Source§impl Default for StuckAirshipTracker
impl Default for StuckAirshipTracker
Source§fn default() -> StuckAirshipTracker
fn default() -> StuckAirshipTracker
Auto Trait Implementations§
impl Freeze for StuckAirshipTracker
impl RefUnwindSafe for StuckAirshipTracker
impl Send for StuckAirshipTracker
impl Sync for StuckAirshipTracker
impl Unpin for StuckAirshipTracker
impl UnwindSafe for StuckAirshipTracker
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