Struct veloren_voxygen::audio::soundcache::StreamedOggSound

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struct StreamedOggSound(Arc<[u8]>);

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§0: Arc<[u8]>

Trait Implementations§

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impl Asset for StreamedOggSound

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type Loader = StreamedSoundLoader

Specifies a way to convert raw bytes into the asset. Read more
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const EXTENSION: &'static str = "ogg"

Use this field if your asset only uses one extension. Read more
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const EXTENSIONS: &'static [&'static str] = _

This field enables you to specify multiple extension for an asset. Read more
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fn default_value( id: &SharedString, error: Box<dyn Error + Send + Sync>, ) -> Result<Self, Box<dyn Error + Send + Sync>>

Specifies a eventual default value to use if an asset fails to load. If this method returns Ok, the returned value is used as an asset. In particular, if this method always returns Ok, AssetCache::load is guaranteed not to fail. Read more
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const HOT_RELOADED: bool = true

If false, disable hot-reloading for assets of this type (true by default). This avoids having to lock the asset to read it (ie it makes [Handle::read] a noop)
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impl Clone for StreamedOggSound

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fn clone(&self) -> StreamedOggSound

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Loader<StreamedOggSound> for StreamedSoundLoader

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fn load( content: Cow<'_, [u8]>, _ext: &str, ) -> Result<StreamedOggSound, BoxedError>

Loads an asset from its raw bytes representation. Read more

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fn load(specifier: &str) -> Result<&'static Handle<T>, Error>

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fn load_expect(specifier: &str) -> &'static Handle<Self>

Function used to load essential assets from the filesystem or the cache. It will panic if the asset is not found. Example usage: Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn load( cache: AnyCache<'_>, id: &SharedString, ) -> Result<T, Box<dyn Error + Send + Sync>>

Loads an asset from the cache. Read more
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const HOT_RELOADED: bool = Self::HOT_RELOADED

If false, disable hot-reloading for assets of this type (true by default). This avoids having to lock the asset to read it (ie it makes [Handle::read] a noop)
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