Struct veloren_voxygen::profile::Profile
source · pub struct Profile {
pub servers: HashMap<String, ServerProfile>,
pub mutelist: HashMap<Uuid, String>,
pub transient_character: Option<CharacterProfile>,
}
Expand description
Profile
contains everything that can be configured in the profile.ron
Initially it is just for persisting things that don’t belong in settings.ron - like the state of hotbar and any other character level configuration.
Fields§
§servers: HashMap<String, ServerProfile>
§mutelist: HashMap<Uuid, String>
§transient_character: Option<CharacterProfile>
Temporary character profile, used when it should not be persisted to the disk.
Implementations§
source§impl Profile
impl Profile
sourcepub fn load(config_dir: &Path) -> Self
pub fn load(config_dir: &Path) -> Self
Load the profile.ron file from the standard path or create it.
sourcepub fn save_to_file_warn(&self, config_dir: &Path)
pub fn save_to_file_warn(&self, config_dir: &Path)
Save the current profile to disk, warn on failure.
sourcepub fn get_hotbar_slots(
&self,
server: &str,
character_id: Option<CharacterId>,
) -> [Option<HotbarSlotContents>; 10]
pub fn get_hotbar_slots( &self, server: &str, character_id: Option<CharacterId>, ) -> [Option<HotbarSlotContents>; 10]
Get the hotbar_slots for the requested character_id.
If the server or character does not exist then the default hotbar_slots (empty) is returned.
§Arguments
- server - current server the character is on.
- character_id - id of the character, passing
None
indicates the transient character profile should be used.
sourcepub fn set_hotbar_slots(
&mut self,
server: &str,
character_id: Option<CharacterId>,
slots: [Option<HotbarSlotContents>; 10],
)
pub fn set_hotbar_slots( &mut self, server: &str, character_id: Option<CharacterId>, slots: [Option<HotbarSlotContents>; 10], )
Set the hotbar_slots for the requested character_id.
If the server or character does not exist then the appropriate fields will be initialised and the slots added.
§Arguments
- server - current server the character is on.
- character_id - id of the character, passing
None
indicates the transient character profile should be used. - slots - array of hotbar_slots to save.
sourcepub fn get_selected_character(&self, server: &str) -> Option<CharacterId>
pub fn get_selected_character(&self, server: &str) -> Option<CharacterId>
Get the selected_character for the provided server.
if the server does not exist then the default selected_character (None) is returned.
§Arguments
- server - current server the character is on.
sourcepub fn set_selected_character(
&mut self,
server: &str,
selected_character: Option<CharacterId>,
)
pub fn set_selected_character( &mut self, server: &str, selected_character: Option<CharacterId>, )
Set the selected_character for the provided server.
If the server does not exist then the appropriate fields will be initialised and the selected_character added.
§Arguments
- server - current server the character is on.
- selected_character - option containing selected character ID
sourcepub fn get_spectate_position(&self, server: &str) -> Option<Vec3<f32>>
pub fn get_spectate_position(&self, server: &str) -> Option<Vec3<f32>>
Get the selected_character for the provided server.
if the server does not exist then the default spectate_position (None) is returned.
§Arguments
- server - current server the player is on.
sourcepub fn set_spectate_position(
&mut self,
server: &str,
spectate_position: Option<Vec3<f32>>,
)
pub fn set_spectate_position( &mut self, server: &str, spectate_position: Option<Vec3<f32>>, )
Set the spectate_position for the provided server.
If the server does not exist then the appropriate fields will be initialised and the selected_character added.
§Arguments
- server - current server the player is on.
- spectate_position - option containing the position we’re spectating
sourcefn save_to_file(&self, config_dir: &Path) -> Result<()>
fn save_to_file(&self, config_dir: &Path) -> Result<()>
Save the current profile to disk.
fn get_path(config_dir: &Path) -> PathBuf
Trait Implementations§
source§impl<'de> Deserialize<'de> for Profile
impl<'de> Deserialize<'de> for Profile
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for Profile
impl RefUnwindSafe for Profile
impl Send for Profile
impl Sync for Profile
impl Unpin for Profile
impl UnwindSafe for Profile
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