pub struct Profile {
pub servers: HashMap<String, ServerProfile>,
pub mutelist: HashMap<Uuid, String>,
pub transient_character: Option<CharacterProfile>,
pub tutorial: TutorialState,
}Expand description
Profile contains everything that can be configured in the profile.ron
Initially it is just for persisting things that don’t belong in settings.ron - like the state of hotbar and any other character level configuration.
Fields§
§servers: HashMap<String, ServerProfile>§mutelist: HashMap<Uuid, String>§transient_character: Option<CharacterProfile>Temporary character profile, used when it should not be persisted to the disk.
tutorial: TutorialStateImplementations§
Source§impl Profile
impl Profile
Sourcepub fn load(config_dir: &Path) -> Self
pub fn load(config_dir: &Path) -> Self
Load the profile.ron file from the standard path or create it.
Sourcepub fn save_to_file_warn(&self, config_dir: &Path)
pub fn save_to_file_warn(&self, config_dir: &Path)
Save the current profile to disk, warn on failure.
Sourcepub fn get_hotbar_slots(
&self,
server: &str,
character_id: Option<CharacterId>,
) -> [Option<HotbarSlotContents>; 10]
pub fn get_hotbar_slots( &self, server: &str, character_id: Option<CharacterId>, ) -> [Option<HotbarSlotContents>; 10]
Get the hotbar_slots for the requested character_id.
If the server or character does not exist then the default hotbar_slots (empty) is returned.
§Arguments
- server - current server the character is on.
- character_id - id of the character, passing
Noneindicates the transient character profile should be used.
Sourcepub fn set_hotbar_slots(
&mut self,
server: &str,
character_id: Option<CharacterId>,
slots: [Option<HotbarSlotContents>; 10],
)
pub fn set_hotbar_slots( &mut self, server: &str, character_id: Option<CharacterId>, slots: [Option<HotbarSlotContents>; 10], )
Set the hotbar_slots for the requested character_id.
If the server or character does not exist then the appropriate fields will be initialised and the slots added.
§Arguments
- server - current server the character is on.
- character_id - id of the character, passing
Noneindicates the transient character profile should be used. - slots - array of hotbar_slots to save.
Sourcepub fn get_selected_character(&self, server: &str) -> Option<CharacterId>
pub fn get_selected_character(&self, server: &str) -> Option<CharacterId>
Get the selected_character for the provided server.
if the server does not exist then the default selected_character (None) is returned.
§Arguments
- server - current server the character is on.
Sourcepub fn set_selected_character(
&mut self,
server: &str,
selected_character: Option<CharacterId>,
)
pub fn set_selected_character( &mut self, server: &str, selected_character: Option<CharacterId>, )
Set the selected_character for the provided server.
If the server does not exist then the appropriate fields will be initialised and the selected_character added.
§Arguments
- server - current server the character is on.
- selected_character - option containing selected character ID
Sourcepub fn get_spectate_position(&self, server: &str) -> Option<Vec3<f32>>
pub fn get_spectate_position(&self, server: &str) -> Option<Vec3<f32>>
Get the selected_character for the provided server.
if the server does not exist then the default spectate_position (None) is returned.
§Arguments
- server - current server the player is on.
Sourcepub fn set_spectate_position(
&mut self,
server: &str,
spectate_position: Option<Vec3<f32>>,
)
pub fn set_spectate_position( &mut self, server: &str, spectate_position: Option<Vec3<f32>>, )
Set the spectate_position for the provided server.
If the server does not exist then the appropriate fields will be initialised and the selected_character added.
§Arguments
- server - current server the player is on.
- spectate_position - option containing the position we’re spectating
Sourcefn save_to_file(&self, config_dir: &Path) -> Result<()>
fn save_to_file(&self, config_dir: &Path) -> Result<()>
Save the current profile to disk.
fn get_path(config_dir: &Path) -> PathBuf
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Profile
impl<'de> Deserialize<'de> for Profile
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for Profile
impl RefUnwindSafe for Profile
impl Send for Profile
impl Sync for Profile
impl Unpin for Profile
impl UnsafeUnpin for Profile
impl UnwindSafe for Profile
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