fn create_shader_module(
device: &Device,
compiler: &mut Compiler,
source: &str,
kind: ShaderKind,
file_name: &str,
options: &CompileOptions<'_>,
) -> Result<ShaderModule, RenderError>
fn create_shader_module(
device: &Device,
compiler: &mut Compiler,
source: &str,
kind: ShaderKind,
file_name: &str,
options: &CompileOptions<'_>,
) -> Result<ShaderModule, RenderError>