Terrain-related buffers segment themselves by depth to allow us to do
primitive occlusion culling based on whether the camera is underground or
not. This struct specifies the buffer offsets at which various layers start
and end.
A type that stores all the layouts associated with this renderer that never
change when the RenderMode is modified.
A type that stores all the layouts associated with this renderer.
A type that encapsulates rendering state. Renderer
is central to Voxygenβs
rendering subsystem and contains any state necessary to interact with the
GPU, along with pipeline state objects (PSOs) needed to renderer different
kinds of models to the screen.
Shadow rendering textures, layouts, pipelines, and bind groups
Render target views