Struct veloren_voxygen::scene::debug::Debug
source · pub struct Debug {
next_shape_id: DebugShapeId,
shapes: HashMap<DebugShapeId, DebugShape>,
pending: HashSet<DebugShapeId>,
pending_locals: HashMap<DebugShapeId, ([f32; 4], [f32; 4], [f32; 4])>,
pending_deletes: HashSet<DebugShapeId>,
models: HashMap<DebugShapeId, (Model<DebugVertex>, Bound<Consts<DebugLocals>>)>,
casts_shadow: HashSet<DebugShapeId>,
}
Fields§
§next_shape_id: DebugShapeId
§shapes: HashMap<DebugShapeId, DebugShape>
§pending: HashSet<DebugShapeId>
§pending_locals: HashMap<DebugShapeId, ([f32; 4], [f32; 4], [f32; 4])>
§pending_deletes: HashSet<DebugShapeId>
§models: HashMap<DebugShapeId, (Model<DebugVertex>, Bound<Consts<DebugLocals>>)>
§casts_shadow: HashSet<DebugShapeId>
Implementations§
source§impl Debug
impl Debug
pub fn new() -> Debug
pub fn add_shape(&mut self, shape: DebugShape) -> DebugShapeId
pub fn get_shape(&self, id: DebugShapeId) -> Option<&DebugShape>
pub fn set_context( &mut self, id: DebugShapeId, pos: [f32; 4], color: [f32; 4], ori: [f32; 4] )
pub fn remove_shape(&mut self, id: DebugShapeId)
pub fn maintain(&mut self, renderer: &mut Renderer)
pub fn render<'a>(&'a self, drawer: &mut DebugDrawer<'_, 'a>)
pub fn render_shadows<'a>(&'a self, drawer: &mut DebugShadowDrawer<'_, 'a>)
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Debug
impl Send for Debug
impl Sync for Debug
impl Unpin for Debug
impl !UnwindSafe for Debug
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-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
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-formatted.§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
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