Struct veloren_voxygen::scene::math::Rect3
source · pub struct Rect3<P, E> {
pub x: P,
pub y: P,
pub z: P,
pub w: E,
pub h: E,
pub d: E,
}
Expand description
A Rect
extended to 3D.
This would have been named Box
, but it was “taken” by the standard library already.
You should probably use Aabb
because it is less confusing.
See also Rect
for a short discussion on the topic.
Fields§
§x: P
X position of the bottom-left-near corner.
y: P
Y position of the bottom-left-near corner.
z: P
Z position of the bottom-left-near corner.
w: E
Width.
h: E
Height, with Y axis going upwards.
d: E
Depth, with Z axis going forwards.
Implementations§
source§impl<P, E> Rect3<P, E>
impl<P, E> Rect3<P, E>
sourcepub fn new(x: P, y: P, z: P, w: E, h: E, d: E) -> Rect3<P, E>
pub fn new(x: P, y: P, z: P, w: E, h: E, d: E) -> Rect3<P, E>
Creates a new rectangle from position elements and extent elements.
sourcepub fn set_position(&mut self, p: Vec3<P>)
pub fn set_position(&mut self, p: Vec3<P>)
Sets this rectangle’s position.
sourcepub fn set_extent(&mut self, e: Extent3<E>)
pub fn set_extent(&mut self, e: Extent3<E>)
Sets this rectangle’s extent (size).
sourcepub fn position_extent(self) -> (Vec3<P>, Extent3<E>)
pub fn position_extent(self) -> (Vec3<P>, Extent3<E>)
Gets this rectangle’s position and extent (size).
sourcepub fn map<DP, DE, PF, EF>(self, pf: PF, ef: EF) -> Rect3<DP, DE>
pub fn map<DP, DE, PF, EF>(self, pf: PF, ef: EF) -> Rect3<DP, DE>
Returns this rectangle, converted with the given closures (one for position elements, the other for extent elements).
source§impl<T> Rect3<T, T>
impl<T> Rect3<T, T>
sourcepub fn into_aabb(self) -> Aabb<T>
pub fn into_aabb(self) -> Aabb<T>
Converts this into the matching axis-aligned bounding shape representation.
sourcepub fn contains_point(self, p: Vec3<T>) -> boolwhere
T: PartialOrd,
pub fn contains_point(self, p: Vec3<T>) -> boolwhere
T: PartialOrd,
Does this rectangle contain the given point ?
sourcepub fn contains_rect3(self, other: Rect3<T, T>) -> boolwhere
T: PartialOrd,
pub fn contains_rect3(self, other: Rect3<T, T>) -> boolwhere
T: PartialOrd,
Does this rectangle fully contain the given one ?
sourcepub fn collides_with_rect3(self, other: Rect3<T, T>) -> boolwhere
T: PartialOrd,
pub fn collides_with_rect3(self, other: Rect3<T, T>) -> boolwhere
T: PartialOrd,
Does this rectangle collide with another ?
source§impl<T> Rect3<T, T>
impl<T> Rect3<T, T>
sourcepub fn expanded_to_contain_point(self, p: Vec3<T>) -> Rect3<T, T>where
T: PartialOrd,
pub fn expanded_to_contain_point(self, p: Vec3<T>) -> Rect3<T, T>where
T: PartialOrd,
Returns this shape so that it contains the given point.
sourcepub fn expand_to_contain_point(&mut self, p: Vec3<T>)where
T: PartialOrd,
pub fn expand_to_contain_point(&mut self, p: Vec3<T>)where
T: PartialOrd,
Expands this shape so that it contains the given point.
sourcepub fn union(self, other: Rect3<T, T>) -> Rect3<T, T>
pub fn union(self, other: Rect3<T, T>) -> Rect3<T, T>
Gets the smallest rectangle that contains both this one and another.
sourcepub fn intersection(self, other: Rect3<T, T>) -> Rect3<T, T>
pub fn intersection(self, other: Rect3<T, T>) -> Rect3<T, T>
Gets the largest rectangle contained by both this one and another.
sourcepub fn expand_to_contain(&mut self, other: Rect3<T, T>)
pub fn expand_to_contain(&mut self, other: Rect3<T, T>)
Sets this rectangle to the union of itself with another.
sourcepub fn intersect(&mut self, other: Rect3<T, T>)
pub fn intersect(&mut self, other: Rect3<T, T>)
Sets this rectangle to the intersection of itself with another.
sourcepub fn collision_vector_with_rect3(self, other: Rect3<T, T>) -> Vec3<T>
pub fn collision_vector_with_rect3(self, other: Rect3<T, T>) -> Vec3<T>
Gets a vector that tells how much self
penetrates other
.
sourcepub fn split_at_x(self, sp: T) -> [Rect3<T, T>; 2]
pub fn split_at_x(self, sp: T) -> [Rect3<T, T>; 2]
Splits this shape in two, by a straight plane along the
x
axis.
The returned tuple is (low, high)
.
§Panics
sp
is assumed to be a position along the
x
axis that is within this shape’s bounds.
sourcepub fn split_at_y(self, sp: T) -> [Rect3<T, T>; 2]
pub fn split_at_y(self, sp: T) -> [Rect3<T, T>; 2]
Splits this shape in two, by a straight plane along the
y
axis.
The returned tuple is (low, high)
.
§Panics
sp
is assumed to be a position along the
y
axis that is within this shape’s bounds.
sourcepub fn split_at_z(self, sp: T) -> [Rect3<T, T>; 2]
pub fn split_at_z(self, sp: T) -> [Rect3<T, T>; 2]
Splits this shape in two, by a straight plane along the
z
axis.
The returned tuple is (low, high)
.
§Panics
sp
is assumed to be a position along the
z
axis that is within this shape’s bounds.
Trait Implementations§
source§impl<'de, P, E> Deserialize<'de> for Rect3<P, E>where
P: Deserialize<'de>,
E: Deserialize<'de>,
impl<'de, P, E> Deserialize<'de> for Rect3<P, E>where
P: Deserialize<'de>,
E: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Rect3<P, E>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Rect3<P, E>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
source§impl<P, E> PartialEq for Rect3<P, E>
impl<P, E> PartialEq for Rect3<P, E>
source§impl<P, E> Serialize for Rect3<P, E>
impl<P, E> Serialize for Rect3<P, E>
source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl<P, E> Copy for Rect3<P, E>
impl<P, E> Eq for Rect3<P, E>
impl<P, E> StructuralPartialEq for Rect3<P, E>
Auto Trait Implementations§
impl<P, E> Freeze for Rect3<P, E>
impl<P, E> RefUnwindSafe for Rect3<P, E>where
P: RefUnwindSafe,
E: RefUnwindSafe,
impl<P, E> Send for Rect3<P, E>
impl<P, E> Sync for Rect3<P, E>
impl<P, E> Unpin for Rect3<P, E>
impl<P, E> UnwindSafe for Rect3<P, E>where
P: UnwindSafe,
E: UnwindSafe,
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