Function veloren_voxygen::scene::terrain::get_sprite_instances
source ยท pub(super) fn get_sprite_instances<'a, I: 'a>(
lod_levels: &'a mut [I; 5],
set_instance: impl Fn(&mut I, SpriteInstance, Vec3<i32>),
blocks: impl Iterator<Item = (Vec3<f32>, Block)>,
to_wpos: impl FnMut(Vec3<f32>) -> Vec3<i32>,
light_map: impl FnMut(Vec3<i32>) -> f32,
glow_map: impl FnMut(Vec3<i32>) -> f32,
sprite_data: &HashMap<SpriteKind, FilteredSpriteData>,
missing_sprite_placeholder: &SpriteData,
)