Struct veloren_voxygen::ui::Ui
source · pub struct Ui {Show 16 fields
pub ui: Ui,
image_map: Map<(Id, Rotation)>,
cache: Cache,
draw_commands: Vec<DrawCommand>,
mesh: Mesh<UiVertex>,
model: DynamicModel<UiVertex>,
interface_locals: UiBoundLocals,
ingame_locals: Vec<UiBoundLocals>,
window_resized: bool,
scale_factor_changed: Option<f64>,
need_cache_resize: bool,
graphic_replaced: bool,
scale: Scale,
tooltip_manager: TooltipManager,
item_tooltip_manager: ItemTooltipManager,
window_scissor: Aabr<u16>,
}
Fields§
§ui: Ui
§image_map: Map<(Id, Rotation)>
§cache: Cache
§draw_commands: Vec<DrawCommand>
§mesh: Mesh<UiVertex>
§model: DynamicModel<UiVertex>
§interface_locals: UiBoundLocals
§ingame_locals: Vec<UiBoundLocals>
§window_resized: bool
§scale_factor_changed: Option<f64>
§need_cache_resize: bool
§graphic_replaced: bool
§scale: Scale
§tooltip_manager: TooltipManager
§item_tooltip_manager: ItemTooltipManager
§window_scissor: Aabr<u16>
Implementations§
source§impl Ui
impl Ui
pub fn new(window: &mut Window) -> Result<Self, Error>
pub fn set_scaling_mode(&mut self, mode: ScaleMode)
pub fn scale_factor_changed(&mut self, scale_factor: f64)
pub fn scale(&self) -> Scale
pub fn add_graphic(&mut self, graphic: Graphic) -> ImageId
pub fn add_graphic_with_rotations(&mut self, graphic: Graphic) -> Rotations
pub fn replace_graphic(&mut self, id: ImageId, graphic: Graphic)
pub fn new_font(&mut self, font: RawFont) -> Id
pub fn id_generator(&mut self) -> Generator<'_>
pub fn set_widgets( &mut self ) -> (UiCell<'_>, &mut ItemTooltipManager, &mut TooltipManager)
pub fn set_item_widgets(&mut self) -> (UiCell<'_>, &mut ItemTooltipManager)
pub fn focus_widget(&mut self, id: Option<Id>)
pub fn widget_capturing_keyboard(&self) -> Option<Id>
pub fn no_widget_capturing_mouse(&self) -> bool
pub fn widget_graph(&self) -> &Graph
pub fn handle_event(&mut self, event: Event)
pub fn widget_input(&self, id: Id) -> Widget<'_>
pub fn maintain( &mut self, renderer: &mut Renderer, pool: Option<&SlowJobPool>, view_projection_mat: Option<Mat4<f32>> )
fn maintain_internal( &mut self, renderer: &mut Renderer, pool: Option<&SlowJobPool>, view_projection_mat: Option<Mat4<f32>>, retry: &mut bool, physical_resolution_changed: bool )
pub fn render<'pass, 'data: 'pass>( &'data self, drawer: &mut UiDrawer<'_, 'pass> )
Auto Trait Implementations§
impl !RefUnwindSafe for Ui
impl Send for Ui
impl !Sync for Ui
impl Unpin for Ui
impl !UnwindSafe for Ui
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