pub struct BlinkAnimation;Trait Implementations§
Source§impl Animation for BlinkAnimation
impl Animation for BlinkAnimation
type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, Vec3<f32>, f32, Option<StageSection>, f32)
type Skeleton = BipedLargeSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for BlinkAnimation
impl RefUnwindSafe for BlinkAnimation
impl Send for BlinkAnimation
impl Sync for BlinkAnimation
impl Unpin for BlinkAnimation
impl UnwindSafe for BlinkAnimation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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