pub struct AuraAnimation;Trait Implementations§
Source§impl Animation for AuraAnimation
impl Animation for AuraAnimation
type Dependency<'a> = (Option<StageSection>, bool)
type Skeleton = BirdLargeSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(stage_section, on_ground): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (stage_section, on_ground): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for AuraAnimation
impl RefUnwindSafe for AuraAnimation
impl Send for AuraAnimation
impl Sync for AuraAnimation
impl Unpin for AuraAnimation
impl UnwindSafe for AuraAnimation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> GetSetFdFlags for T
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§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more