pub struct DashAnimation;Trait Implementations§
Source§impl Animation for DashAnimation
 
impl Animation for DashAnimation
type Dependency<'a> = (Vec3<f32>, Vec3<f32>, Vec3<f32>, f32, Option<StageSection>, f32, f32)
type Skeleton = BirdMediumSkeleton
Source§fn update_skeleton_inner<'a>(
    skeleton: &Self::Skeleton,
    (velocity, orientation, last_ori, acc_vel, stage_section, global_time, timer): Self::Dependency<'_>,
    anim_time: f32,
    rate: &mut f32,
    s_a: &SkeletonAttr,
) -> Self::Skeleton
 
fn update_skeleton_inner<'a>( skeleton: &Self::Skeleton, (velocity, orientation, last_ori, acc_vel, stage_section, global_time, timer): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for DashAnimation
impl RefUnwindSafe for DashAnimation
impl Send for DashAnimation
impl Sync for DashAnimation
impl Unpin for DashAnimation
impl UnwindSafe for DashAnimation
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Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
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§impl<T> GetSetFdFlags for T
 
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
 
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
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self file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
    T: AsFilelike,
 
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    T: AsFilelike,
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
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Source§impl<T> IntoEither for T
 
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more