pub struct FlyAnimation;Trait Implementations§
Source§impl Animation for FlyAnimation
impl Animation for FlyAnimation
type Dependency<'a> = (Vec3<f32>, Vec3<f32>, Vec3<f32>)
type Skeleton = BirdMediumSkeleton
Source§fn update_skeleton_inner<'a>(
skeleton: &Self::Skeleton,
(velocity, orientation, last_ori): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner<'a>( skeleton: &Self::Skeleton, (velocity, orientation, last_ori): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for FlyAnimation
impl RefUnwindSafe for FlyAnimation
impl Send for FlyAnimation
impl Sync for FlyAnimation
impl Unpin for FlyAnimation
impl UnwindSafe for FlyAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
Query the “status” flags for the
self file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
§impl<T> Instrument for T
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§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more