pub struct BasicActionDependency<'a> {
pub ability_id: Option<&'a str>,
pub hands: (Option<Hands>, Option<Hands>),
pub stage_section: Option<StageSection>,
pub ability_info: Option<AbilityInfo>,
pub velocity: Vec3<f32>,
pub last_ori: Vec3<f32>,
pub orientation: Vec3<f32>,
pub look_dir: Dir,
pub is_riding: bool,
}Fields§
§ability_id: Option<&'a str>§hands: (Option<Hands>, Option<Hands>)§stage_section: Option<StageSection>§ability_info: Option<AbilityInfo>§velocity: Vec3<f32>§last_ori: Vec3<f32>§orientation: Vec3<f32>§look_dir: Dir§is_riding: boolAuto Trait Implementations§
impl<'a> Freeze for BasicActionDependency<'a>
impl<'a> RefUnwindSafe for BasicActionDependency<'a>
impl<'a> Send for BasicActionDependency<'a>
impl<'a> Sync for BasicActionDependency<'a>
impl<'a> Unpin for BasicActionDependency<'a>
impl<'a> UnwindSafe for BasicActionDependency<'a>
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