pub struct BoostAnimation;Trait Implementations§
Source§impl Animation for BoostAnimation
 
impl Animation for BoostAnimation
type Dependency<'a> = ()
type Skeleton = CharacterSkeleton
Source§fn update_skeleton_inner(
    skeleton: &Self::Skeleton,
    _dep: Self::Dependency<'_>,
    anim_time: f32,
    rate: &mut f32,
    s_a: &SkeletonAttr,
) -> Self::Skeleton
 
fn update_skeleton_inner( skeleton: &Self::Skeleton, _dep: Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for BoostAnimation
impl RefUnwindSafe for BoostAnimation
impl Send for BoostAnimation
impl Sync for BoostAnimation
impl Unpin for BoostAnimation
impl UnwindSafe for BoostAnimation
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