pub struct CrawlAnimation;Trait Implementations§
Source§impl Animation for CrawlAnimation
 
impl Animation for CrawlAnimation
type Dependency<'a> = (Vec3<f32>, Vec3<f32>, Vec3<f32>, f32)
type Skeleton = CharacterSkeleton
Source§fn update_skeleton_inner(
    skeleton: &Self::Skeleton,
    (velocity, orientation, last_ori, global_time): Self::Dependency<'_>,
    anim_time: f32,
    rate: &mut f32,
    s_a: &SkeletonAttr,
) -> Self::Skeleton
 
fn update_skeleton_inner( skeleton: &Self::Skeleton, (velocity, orientation, last_ori, global_time): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for CrawlAnimation
impl RefUnwindSafe for CrawlAnimation
impl Send for CrawlAnimation
impl Sync for CrawlAnimation
impl Unpin for CrawlAnimation
impl UnwindSafe for CrawlAnimation
Blanket Implementations§
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    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
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§impl<T> GetSetFdFlags for T
 
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
 
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
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    T: AsFilelike,
 
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    T: AsFilelike,
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Source§impl<T> IntoEither for T
 
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more