pub struct GlidingAnimation;Trait Implementations§
Source§impl Animation for GlidingAnimation
 
impl Animation for GlidingAnimation
type Dependency<'a> = (Vec3<f32>, Quaternion<f32>, Quaternion<f32>, f32, f32)
type Skeleton = CharacterSkeleton
Source§fn update_skeleton_inner(
    skeleton: &Self::Skeleton,
    (velocity, orientation, glider_orientation, global_time, acc_vel): Self::Dependency<'_>,
    anim_time: f32,
    _rate: &mut f32,
    s_a: &SkeletonAttr,
) -> Self::Skeleton
 
fn update_skeleton_inner( skeleton: &Self::Skeleton, (velocity, orientation, glider_orientation, global_time, acc_vel): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for GlidingAnimation
impl RefUnwindSafe for GlidingAnimation
impl Send for GlidingAnimation
impl Sync for GlidingAnimation
impl Unpin for GlidingAnimation
impl UnwindSafe for GlidingAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> GetSetFdFlags for T
 
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
 
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
    T: AsFilelike,
Query the “status” flags for the 
self file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
    T: AsFilelike,
 
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
    T: AsFilelike,
§impl<T> Instrument for T
 
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more