pub struct SneakWieldAnimation;Trait Implementations§
Source§impl Animation for SneakWieldAnimation
impl Animation for SneakWieldAnimation
type Dependency<'a> = ((Option<ToolKind>, Option<&'a AbilitySpec>), Option<ToolKind>, (Option<Hands>, Option<Hands>), Vec3<f32>, Vec3<f32>, Vec3<f32>, Vec3<f32>, f32)
type Skeleton = CharacterSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
((active_tool_kind, active_tool_spec), second_tool_kind, hands, velocity, orientation, last_ori, look_dir, global_time): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, ((active_tool_kind, active_tool_spec), second_tool_kind, hands, velocity, orientation, last_ori, look_dir, global_time): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for SneakWieldAnimation
impl RefUnwindSafe for SneakWieldAnimation
impl Send for SneakWieldAnimation
impl Sync for SneakWieldAnimation
impl Unpin for SneakWieldAnimation
impl UnwindSafe for SneakWieldAnimation
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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§impl<T> Instrument for T
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Source§impl<T> IntoEither for T
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self into a Left variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more