pub struct SneakWieldAnimation;

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impl Animation for SneakWieldAnimation

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type Dependency<'a> = ((Option<ToolKind>, Option<&'a AbilitySpec>), Option<ToolKind>, (Option<Hands>, Option<Hands>), Vec3<f32>, Vec3<f32>, Vec3<f32>, f32)

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type Skeleton = CharacterSkeleton

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fn update_skeleton_inner( skeleton: &Self::Skeleton, ((active_tool_kind, active_tool_spec), second_tool_kind, hands, velocity, orientation, last_ori, global_time): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton

Returns a new skeleton that is generated by the animation.
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fn update_skeleton( skeleton: &Self::Skeleton, dependency: Self::Dependency<'_>, anim_time: f32, rate: &mut f32, skeleton_attr: &<<Self as Animation>::Skeleton as Skeleton>::Attr, ) -> Self::Skeleton

Calls update_skeleton_inner either directly or via libloading to generate the new skeleton.

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