pub struct StandAnimation;Trait Implementations§
Source§impl Animation for StandAnimation
impl Animation for StandAnimation
type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, (Option<Hands>, Option<Hands>), Vec3<f32>, Vec3<f32>, f32, Vec3<f32>)
type Skeleton = CharacterSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(active_tool_kind, second_tool_kind, hands, orientation, last_ori, global_time, avg_vel): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (active_tool_kind, second_tool_kind, hands, orientation, last_ori, global_time, avg_vel): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for StandAnimation
impl RefUnwindSafe for StandAnimation
impl Send for StandAnimation
impl Sync for StandAnimation
impl Unpin for StandAnimation
impl UnwindSafe for StandAnimation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more