pub struct SteerAnimation;Trait Implementations§
Source§impl Animation for SteerAnimation
impl Animation for SteerAnimation
type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, f32, f32)
type Skeleton = CharacterSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(_active_tool_kind, _second_tool_kind, steer_dir, global_time): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (_active_tool_kind, _second_tool_kind, steer_dir, global_time): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for SteerAnimation
impl RefUnwindSafe for SteerAnimation
impl Send for SteerAnimation
impl Sync for SteerAnimation
impl Unpin for SteerAnimation
impl UnwindSafe for SteerAnimation
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T: ?Sized,
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§impl<T> GetSetFdFlags for T
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§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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