Struct veloren_voxygen_anim::character::wallrun::WallrunAnimation
source · pub struct WallrunAnimation;
Trait Implementations§
source§impl Animation for WallrunAnimation
impl Animation for WallrunAnimation
type Dependency<'a> = ((Option<ToolKind>, Option<&'a AbilitySpec>), Option<ToolKind>, (Option<Hands>, Option<Hands>), Vec3<f32>, f32, Option<Vec3<f32>>, bool)
type Skeleton = CharacterSkeleton
source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
((active_tool_kind, active_tool_spec), second_tool_kind, hands, orientation, acc_vel, wall, was_wielded): Self::Dependency<'_>,
_anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, ((active_tool_kind, active_tool_spec), second_tool_kind, hands, orientation, acc_vel, wall, was_wielded): Self::Dependency<'_>, _anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for WallrunAnimation
impl RefUnwindSafe for WallrunAnimation
impl Send for WallrunAnimation
impl Sync for WallrunAnimation
impl Unpin for WallrunAnimation
impl UnwindSafe for WallrunAnimation
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
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T: AsFilelike,
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self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
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T: AsFilelike,
§impl<T> Instrument for T
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more