Struct veloren_voxygen_anim::character::wield::WieldAnimation
source · pub struct WieldAnimation;
Trait Implementations§
source§impl Animation for WieldAnimation
impl Animation for WieldAnimation
type Dependency<'a> = ((Option<ToolKind>, Option<&'a AbilitySpec>), Option<ToolKind>, (Option<Hands>, Option<Hands>), Vec3<f32>, Vec3<f32>, Dir, Vec3<f32>, f32)
type Skeleton = CharacterSkeleton
source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
((active_tool_kind, active_tool_spec), second_tool_kind, hands, orientation, last_ori, look_dir, velocity, global_time): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, ((active_tool_kind, active_tool_spec), second_tool_kind, hands, orientation, last_ori, look_dir, velocity, global_time): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for WieldAnimation
impl RefUnwindSafe for WieldAnimation
impl Send for WieldAnimation
impl Sync for WieldAnimation
impl Unpin for WieldAnimation
impl UnwindSafe for WieldAnimation
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
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T: AsFilelike,
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self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
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§impl<T> Instrument for T
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source§impl<T> IntoEither for T
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source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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variant of Either<Self, Self>
if into_left
is true
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Converts self
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variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more