pub struct SkeletonAttr {
head: (f32, f32),
jaw: (f32, f32),
upper_torso: (f32, f32),
lower_torso: (f32, f32),
shoulder: (f32, f32, f32),
hand: (f32, f32, f32),
leg: (f32, f32, f32),
foot: (f32, f32, f32),
scaler: f32,
tempo: f32,
}Fields§
§head: (f32, f32)§jaw: (f32, f32)§upper_torso: (f32, f32)§lower_torso: (f32, f32)§shoulder: (f32, f32, f32)§hand: (f32, f32, f32)§leg: (f32, f32, f32)§foot: (f32, f32, f32)§scaler: f32§tempo: f32Trait Implementations§
Source§impl Default for SkeletonAttr
impl Default for SkeletonAttr
Source§impl<'a> From<&'a Body> for SkeletonAttr
impl<'a> From<&'a Body> for SkeletonAttr
Auto Trait Implementations§
impl Freeze for SkeletonAttr
impl RefUnwindSafe for SkeletonAttr
impl Send for SkeletonAttr
impl Sync for SkeletonAttr
impl Unpin for SkeletonAttr
impl UnsafeUnpin for SkeletonAttr
impl UnwindSafe for SkeletonAttr
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