pub struct ComputedObjectSkeleton {
pub bone0: Mat4<f32>,
pub bone1: Mat4<f32>,
}
Fields§
§bone0: Mat4<f32>
§bone1: Mat4<f32>
Implementations§
Source§impl ComputedObjectSkeleton
impl ComputedObjectSkeleton
pub const BONE_COUNT: usize = 2usize
pub fn set_figure_bone_data(&self, buf: &mut [FigureBoneData; 16])
Trait Implementations§
Source§impl Clone for ComputedObjectSkeleton
impl Clone for ComputedObjectSkeleton
Source§fn clone(&self) -> ComputedObjectSkeleton
fn clone(&self) -> ComputedObjectSkeleton
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for ComputedObjectSkeleton
impl Default for ComputedObjectSkeleton
Source§fn default() -> ComputedObjectSkeleton
fn default() -> ComputedObjectSkeleton
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ComputedObjectSkeleton
impl RefUnwindSafe for ComputedObjectSkeleton
impl Send for ComputedObjectSkeleton
impl Sync for ComputedObjectSkeleton
impl Unpin for ComputedObjectSkeleton
impl UnwindSafe for ComputedObjectSkeleton
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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