pub struct SkeletonAttr {Show 16 fields
head: (f32, f32),
neck: (f32, f32),
jaw: (f32, f32),
tail: (f32, f32),
torso_back: (f32, f32),
torso_front: (f32, f32),
ears: (f32, f32),
leg_f: (f32, f32, f32),
leg_b: (f32, f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
scaler: f32,
startangle: f32,
tempo: f32,
spring: f32,
feed: (bool, f32),
}
Fields§
§head: (f32, f32)
§neck: (f32, f32)
§jaw: (f32, f32)
§tail: (f32, f32)
§torso_back: (f32, f32)
§torso_front: (f32, f32)
§ears: (f32, f32)
§leg_f: (f32, f32, f32)
§leg_b: (f32, f32, f32)
§feet_f: (f32, f32, f32)
§feet_b: (f32, f32, f32)
§scaler: f32
§startangle: f32
§tempo: f32
§spring: f32
§feed: (bool, f32)
Trait Implementations§
source§impl Default for SkeletonAttr
impl Default for SkeletonAttr
source§impl<'a> From<&'a Body> for SkeletonAttr
impl<'a> From<&'a Body> for SkeletonAttr
Auto Trait Implementations§
impl Freeze for SkeletonAttr
impl RefUnwindSafe for SkeletonAttr
impl Send for SkeletonAttr
impl Sync for SkeletonAttr
impl Unpin for SkeletonAttr
impl UnwindSafe for SkeletonAttr
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T: ?Sized,
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Converts
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into a Left
variant of Either<Self, Self>
if into_left(&self)
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Converts self
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impl<T> Pointable for T
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Tries to create the default.
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