pub struct ComputedShipSkeleton {
pub bone0: Mat4<f32>,
pub bone1: Mat4<f32>,
pub bone2: Mat4<f32>,
pub bone3: Mat4<f32>,
}
Fields§
§bone0: Mat4<f32>
§bone1: Mat4<f32>
§bone2: Mat4<f32>
§bone3: Mat4<f32>
Implementations§
Source§impl ComputedShipSkeleton
impl ComputedShipSkeleton
pub const BONE_COUNT: usize = 4usize
pub fn set_figure_bone_data(&self, buf: &mut [FigureBoneData; 16])
Trait Implementations§
Source§impl Clone for ComputedShipSkeleton
impl Clone for ComputedShipSkeleton
Source§fn clone(&self) -> ComputedShipSkeleton
fn clone(&self) -> ComputedShipSkeleton
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for ComputedShipSkeleton
impl Default for ComputedShipSkeleton
Source§fn default() -> ComputedShipSkeleton
fn default() -> ComputedShipSkeleton
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ComputedShipSkeleton
impl RefUnwindSafe for ComputedShipSkeleton
impl Send for ComputedShipSkeleton
impl Sync for ComputedShipSkeleton
impl Unpin for ComputedShipSkeleton
impl UnwindSafe for ComputedShipSkeleton
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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