pub struct EguiInnerState {
pub(crate) selected_entity_info: Option<SelectedEntityInfo>,
pub(crate) admin_command_state: AdminCommandState,
pub(crate) max_entity_distance: f32,
pub(crate) selected_entity_cylinder_height: f32,
pub(crate) frame_times: Vec<f32>,
pub(crate) windows: EguiWindows,
pub(crate) debug_vectors_enabled: bool,
}Fields§
§selected_entity_info: Option<SelectedEntityInfo>§admin_command_state: AdminCommandState§max_entity_distance: f32§selected_entity_cylinder_height: f32§frame_times: Vec<f32>§windows: EguiWindows§debug_vectors_enabled: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for EguiInnerState
impl RefUnwindSafe for EguiInnerState
impl Send for EguiInnerState
impl Sync for EguiInnerState
impl Unpin for EguiInnerState
impl UnwindSafe for EguiInnerState
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