AirshipSpawningLocation

Struct AirshipSpawningLocation 

Source
pub struct AirshipSpawningLocation {
    pub flight_phase: AirshipFlightPhase,
    pub pos: Vec2<f32>,
    pub dir: Vec2<f32>,
    pub height: f32,
    pub route_index: usize,
    pub leg_index: usize,
    pub spawn_route_time: f64,
}
Expand description

Information needed for placing an airship in the world when the world is generated (each time the server starts).

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§flight_phase: AirshipFlightPhase

The flight phase the airship is in when spawned.

§pos: Vec2<f32>

The 2D position of the airship when spawned.

§dir: Vec2<f32>

The direction the airship is facing when spawned.

§height: f32

For cruise and transition phases, the height above terrain. For descent, docked, and ascent phases, the actual z position.

§route_index: usize

The index of the route the airship is flying.

§leg_index: usize

The index of the leg in the route the airship is flying.

§spawn_route_time: f64

The effective route time when the airship is spawned. This will be less than the route time for the end of the phase the airship is in.

Trait Implementations§

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impl Clone for AirshipSpawningLocation

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fn clone(&self) -> AirshipSpawningLocation

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AirshipSpawningLocation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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