Struct veloren_common::combat::TargetInfo
source · pub struct TargetInfo<'a> {
pub entity: Entity,
pub uid: Uid,
pub inventory: Option<&'a Inventory>,
pub stats: Option<&'a Stats>,
pub health: Option<&'a Health>,
pub pos: Vec3<f32>,
pub ori: Option<&'a Ori>,
pub char_state: Option<&'a CharacterState>,
pub energy: Option<&'a Energy>,
pub buffs: Option<&'a Buffs>,
pub mass: Option<&'a Mass>,
}
Fields§
§entity: Entity
§uid: Uid
§inventory: Option<&'a Inventory>
§stats: Option<&'a Stats>
§health: Option<&'a Health>
§pos: Vec3<f32>
§ori: Option<&'a Ori>
§char_state: Option<&'a CharacterState>
§energy: Option<&'a Energy>
§buffs: Option<&'a Buffs>
§mass: Option<&'a Mass>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for TargetInfo<'a>
impl<'a> Send for TargetInfo<'a>
impl<'a> Sync for TargetInfo<'a>
impl<'a> Unpin for TargetInfo<'a>
impl<'a> UnwindSafe for TargetInfo<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more